This didn't go as planned. You snap off your seatbelt, and jump out of the airplane. You made it just in time. As you float gently to the ground you hear the loud snaps of trees breaking because of the aircraft. You sit down, and take an inventory. A flashlight, a knife, and a weeks supply of food. "Not much," you say, "let's hope it is enough to live off of" As you are walking through this green forest, you take notes on what berries to eat. You write them down in your journal. You come across some stones stacked about 3 meters high. you wonder what it is doing here. You sketch it in your journal.
[[Look at your journal]]
[[Explore further->2]]
(set:$Knife to true)(set:$FlashLight to true)(set:$magnifyingGlass to false)(set:$DummysHead to false)(set:$WhitchsTalisman to false)(set:$GraveDiggersShovel to false)(set:$WindRelic to false)(set:$LightningRelic to false)(set:$FireRelic to false)(set:$EarthRelic to false)(set:$Brick to false)(set:$MiniCrown to false)(set:$SilvertipSpear to false)(set:$ObsidianAxe to false)(set:$WhitchsCurse to false)(set:$jewel to false)(set:$GoldenMachete to false)(set:$SilverKey to false)(set:$Ladder to false)(set:$Cylinder to false)(set:$WaterRelic to false)(set:$MysticalOrb to false)(set:$RadioTransmitter to false)(set:$SpareBatteries to false)(set:$PurpleCrystal to false)(set:$LostShoes to false)(set:$GoldenKey to false)(set:$IceRelic to false)(set:$Relics to false)(set:$Hints to 0)(set:$PickedRelics to 0)(set:$Blank to false)(set:$ÎÎÎ to false)(set:$O to false)(set:$ß to false)
Day 1 Somewhere near mid April. Crashed near abandoned forest teaming with life.
Plants to eat:
-Raspberries
-Blackberries
-orange fruit that looks like a mango
-Purple "Bananas" (same shape, have round edges)
Plants not to eat:
-Red chokeberries (red with black pits)
-White spherical fruits (Birds walk crasily after eaten)
-Yellow mushrooms with little edges (Very abundant)
Pillar of rock's symbols:
first row:Î ÎÎ ÎÎÎ
second row: Î ÎÎ ÎÎÎ O ø ß
Third row: Î ÎÎ ÎÎÎ O
Forth row: Nothing
fifth row: Î ÎÎ ÎÎÎ
[[Go back->1]]
You keep on walking, and see, what would have been, an abandoned palace. This was never in any maps, or at least, any of the ones you looked at. Most of it has some yellow bricks. There is a pair of open doors ahead of you. You open it up, and pear in. you turn on your flashlight. There is a door to your left and a door to your right. You hate to be random, but that is sometimes how the world is.
[[Go left->3]]
[[Go right->4]]
As you are walking, you hear a distant dripping noise. you end up, and what appears to be, a throne room. you feel a rush of relief and awe come over you. you feel like a true adventurer now. you shine your flashlight at all of the spiderwebs in this magnificent hall. you see a large throne, a medium throne, and two smaller ones next to the bigger two. One of the seats is a little bit moved. Probably by natural causes. you also see two exits. you decide to walk towards the thrones. you accidentally step on a moved stone, and a platform reveals a pit of spikes.
[[Go to the left exit->7]]
[[Go to the right exit->5]]
[[Watch out for more traps, and go towards the throne->6]]
Ouch! you ram your head into a wall. You blink a few times to recover. You see a exit to your left, but you also see a dim glow radiating from the other side of the crossroads. You are curious, but now that you think of it, you are a bit scared of the dark.
[[Go into the dim glow->8]]
[[Go to the light->9]]
[[Turn around, and go back the other way->3]]
You turn left, and end up in a room. Your eyes are immediately attracted to the green orb on the pedestal. It takes you awhile to force your eyes off of it, and look around. Through further inspection you find out that the pedestal is made of obsidian, and it has golden letters printed on it. you wonder what the letters mean. If only you knew how to read it.
[[take the orb->18]]
[[Check out the room->19]]
(if:$magnifyingGlass is true)[(Link:"Read the writing")[(Goto:"20")]]
you end up in an enclosed area of tile. you see battlements, and a wooden structure. The wooden structure has a lot of strings, and wooden pieces, you suppose that it is a catapult. you also see a dummy to the left of you. It has an obsidian shield and sword in hand. You see obsidian shields lying on the ground next to it. you wonder if you should fight the dummy.
[[Fight the dummy->21]]
[[Figure out how to launch the catapult->22]]
you know that it is safer to take it safe. you walk down the path. you end up in a very large dining room. you see a long table, with three dishes on the table. you see some blue gooey stuff, some red gooey stuff, and some green gooey stuff. you are curious what would happen if you ate some, but you might not want to take the risk.
[[Take blue->15]]
[[Take red->14]]
[[Take Green->16]]
[[Go to the kitchen->17]]
As curious as you are about the thrones, you aren't about to risk your life. You make a few sharp turns, and you see some light ahead. To the other side of you, you find the exact same shape of light. You wonder where to go:
[[Left->10]]
[[Right->11]]
You avoid all but one of the moved stones. You fall backwards to avoid the spiked pit. When you pear over again, you see a yellowish glow of metal. You wonder if you should risk trying to get it. Who knows if you were meant to find this?
[[Jump down, avoiding the spikes->12]]
[[Walk around and get to the throne->13]]
You end up looking into a mirror. You see your silhouette staring back at you. That is when you gasp. Your silhouette is moving. It touches the edge of the mirror, and then it vanishes. You have to blink your eyes a few times before you see that everything is back to normal again. Are you going crazy, or is something crazy going on?
[[Put your finger to the edge of the mirror->23]]
[[Turn around, and head back->11]]
You continue through an archway. You are in some sort of garden. There are some sort of mango fruits, and some red berries. The berries do look delicious. You reach for your journal, but you can't find it. You also see some white spherical fruits, but you might not want to take the risk. After all, you're risking your life for some yummy food.
[[Eat the mango fruits->24]]
[[Eat the circular red berries->25]]
[[Eat the white spherical fruit->26]]
[[Explore the garden->27]]
You walk carefully. You come closer, and see a golden magnifying glass. you pick it up. You see some mysterious words on the wall ahead of you. You carefully tiptoe over there, and you put the magnifying glass over the words. It translates into English. You put it in your backpack. This could be useful.
[[Check out the throne->13]]
[[Go to the left exit->7]]
[[Go to the right exit->5]]
[[Go back to the other door before->4]](set:$magnifyingGlass to true)
You turn on your flashlight, and you push the seat a little more to the right. It looks like a passage down. you wish you had a rope or something that you could climb down from. You look at the thrones again. Are you missing something? You sit down on the biggest throne. you are being crowned king of theof the village. You see your servants bow down to their new-. What was that? Hmm.
[[Get on the medium throne->28]]
[[Go to the left exit->7]]
[[Go to the right exit->5]]
(if: $Ladder is true)[(link:"Go down using the ladder")[(goto:"181")]]
Your vision turns all blue. You shake your head a few times, and everything has a blue tint. you see people eating at the dining room. You quietly tiptoe to the kitchen. You see people in the kitchen. They seem not to notice you. you eye the plates. What would happen if they spotted you?
[[Take the red one->14]]
[[Take the green one->16]]
[[Go watch the cooks, and see what they are doing->30]]
Your vision turns all red. You see everything as if you are wearing red sunglasses. You see the same place that you were in a few seconds ago. You are about to walk over to the plates, when you hear footsteps. An intruder. you freeze. your heart stops. you eye the tablecloth. Maybe, if you ate something, you would vanish, and get away from here.
[[Take the blue one->15]]
[[Take the green one->16]]
[[Hide underneath the tablecloth->29]]
You see everything green. You look around. Everything has a green tint. You have to slap your eyes into focus. You look around, and see workers chopping down trees in a forest. You see people building things, and you see someone ordering all of the workers around. You see three plates floating in mid-air. They are the only seemingly real things in this scenario.
[[Take the red one->14]]
[[Take the blue one->15]]
[[Go over to the person who is ordering the workers around, and punch him in the face->31]]
you feel light-headed. you wake up on the floor. The orb is back on the pedestal. you curse yourself for being so stupid. you decide to try it once more, and you get the same results. you look at the words on the pedistal. you wish you knew what they said.
[[Go back->35]]
[[Continue through the passage ahead->34]]
(if:$magnifyingGlass is true)[(Link:"Read the writing")[(Goto:"20")]]
(if:$DummysHead is true)[(Link:"Replace the orb with the dummy's head")[(Goto:"182")]]
It is some shaped. Everything seems to direct your eyes to the orb. you also see a passage head of you. There seems to be very dark, just so that you can see the orb. You wonder which way to go, or maybe you should just take the orb, to see what happens.
[[Go back->35]]
[[Continue->34]]
[[Pick up the orb->18]]
You parry mst of the attacks. You take a swing, and the helmet gets chipped. You find out that there is a pattern to the madness. The dummy goes Left, Right, Up, Up, Down, Down. you make a few more swings, and the helmet looks as if it gould fall off at any point. As you are rejoicing in your head, you frantically try to grasp the pattern, but you lost it, and the dummy slices your arm.
[[Parry left->37]]
[[Parry right->40]]
[[Parry up->41]]
[[Swing->39]]
[[Run away->38]]
(if:$WhitchesTalisman is true)[(Link:"Use the Talisman")[(Goto:"462")]]
You lift up the heavy boulder, and drop it in it's socket. You sit down, and wonder how to launch this thing. You wipe sweat off your brow, and stand up. You see a ladder, leading up to the top of the structure. There might be some sort of control panel up there, after all, you dont see any other use for it.
[[Go up->42]]
[[Take the ladder->43]]
[[Find something to spring the catapult->44]]
It goes through. You decide to walk completely through it. You are in the same place as before. You turn around, and your silhouette is gone. You are surprised. you decide that it must be magical, and it is better left alone.
[[Go forward, to the light->45]]
[[Go and turn around at the intersection->469]]
That was yummy. You hope that it won't kill you later on. You keep on walking. You feel a strong impulse to turn left. You turn into some other fields. As you are walking, you start to get tired.
[[Sit down->470]]
[[Keep on walking->48]]
You spit out the pits.
Let's hope that it won't kill you later on. You walk, and walk, and walk, and then you get to an intersection. You see a graveyard to the left of you, and a path leading straight into a wall. As curious as you are about the graveyard, you don't want to be falling into any open graves, but you also don't want to spend your time walking into walls.
[[Wall->49]]
[[Graveyard->50]]
Mmmh chewy. You can't put your finger on what it tastes like though. You feel dizzy. you sit down. You start to feel tired. you fall asleep, and have a dream. You wake up, in a desert. you see a tower cowering before you. It makes you wonder how you came to be.
[[Walk towards the castle->51]]
[[Look for things in the sand dunes->52]]
You walk down the path. As you are walking you mindlessly hum to yourself. Man, is it nice to be out of that smelly palace. You trip and fall. When you get up, you see that you have fallen upon a crossroads. One path leads to a graveyard, while one leads to a... Wall?
[[Graveyard->53]]
[[Wall->54]]
Nothing happens. you are so disappointed. You get up. Almost everything is against you here. You almost want to kick something. You almost start punching the throne, when you notice some unfamiliar writings on the throne. You can't make them out though. You are still angry.
[[Kick some moved stones->55]]
[[Punch the throne->56]]
(if:$magnifyingGlass is true)[(Link:"Read the writing")[(Goto:"57")]]
you hear nothing after awhile. You peek underneath the purple tablecloth, and just barely stifle a gasp. you see some really fancy sneakers. It must be a really rich person to afford shoes like that. you feel a rush of envy.
[[Grab the shoes->58]]
[[Stay quiet->59]]
You cannot make out the language, however two of them seem to be having an argument. One takes out a vile of translucent liquid, and the other one gasps. The cook drinks the liquid, and becomes a monstrous beast with red eyes, and purple skin. Its fangs are huge. One of the other cooks takes out a spear throwing weapon, and stabs the monster. It disintegrates, and the bottle is left before your feet.
[[Flee from the seen->60]]
[[Say, "I'm scarred for life" and run to the table->61]]
You try to speak, but the person keeps on interrupting you. You infer that the person cannot see you, let alone hear you, at all. You punch him in the forehead, he doesn't flinch, or even react. You giggle. You could do this all day.
[[Punch him in the face again->62]]
[[Go back to where the workers are building things->63]]
You go into the kitchen. All of the shelves are empty except for one. Inside is a cylinder, and a translucent bottle of a translucent liquid (or as you think it is, water). You wonder what would happen if you drank, surely nothing bad. You look at the cylinder. It has a skull and a flower on it. You also see a door ahead of you.
[[Drink the translucent drink->32]]
[[Open the door->33]]
[[Go into the dining room->7]]
(set:$Cylinder to true)
You feel overwhelming power, and hatred. You only remember the witch that had trapped you in the bottle, and kept you in there for all those years, and where she lives. You smash through walls using your monstrous body, until you make outside. You end up at the witches hut, and find it demolished. You are trapped in a 7 foot body forever you are so angry, that you slam your fist into the ground, causing a earthquake.
[[Look for the witch->64]]
[[Fall into a heap, and die->65]]
you end up at an intersection. you see a bunch of signs pointing in different directions. you see words written on them, but you can't read them. Let's hope that none of them say, "Certiam Death" the dusty smell that this intersection has doesn't make you feel any better.
[[©ˆ¨˙ß∑->93]](if:$magnifyingGlass is true)[(Village)]
[[´ˆ©˙˚∑->66]](if:$magnifyingGlass is true)[(Observatory)]
[[´¨ˆ˝‡·›->36]](if:$magnifyingGlass is true)[(Certiam Death)]
[[Í‹€€‚—``->11]](if:$magnifyingGlass is true)[(Gardens)]
[[ÆÚ¯˘¯˘¿->69]](if:$magnifyingGlass is true)[(Workers Quarters)]
[[¬…æ÷‘“`->68]](if:$magnifyingGlass is true)[(Alchemist's Workshop)]
You see some light in front of you. Looking to your right, you also see a dimmer, wider entrance. You can't remember if you have ever been to either of these places, but you do enjoy walking, exploring more like, through all of these tunnels. It reminds you of the adventure movies you used to watch.
[[Go forward->9]]
[[Turn right->68]]
You are walking down a passage until you hit another intersection. You see a light to your left, and more passages to your right. You wonder which one to go to. As you are wondering, your mind wanders to when this would have been to it's full glory. You think about invaders, and how they probably got lost in all of the tunnels, and mazes. Thinking about all of this makes you wonder why they disappeared.
[[Go left->68]]
[[Go to the Right->69]]
"Replace the orb with something that has the same shape." you wonder how you are supposed to get something like that?(if:$DummysHead is true)[(Link:"Put the dummy's head onto the pedestal")[(Goto:"20")]] Well, anyways, you look and see a doorway ahead. you wonder what could be over there. you look behind you, and realize that you don't remember which way you were facing at the very start.
[[Pick the door that you are facing towards right now->35]]
[[Pick the door in the back->34]]
"You have Chosen Certiam Death!" Says the voice in your head. It must be true. After all, you are certainly dead.
''The End''
You have died.
You mess up, and the dummy hits your arm. It really hurts. You stumble away, trying to put pressure on the wound. You are losing to much blood. You look around you. You see a yellow mushroom, and some vines. You suspect one, maybe both, are poisonous. You also see an obsidian shield. You could use that to clean up the blood, therefore, giving you more leverage to fixing the problem. You see spots. You can't hold out, and afford lose to much more blood.
[[Obsidian shield, so keep the blood from making a mess->71]]
[[Vine, to bandage the wound->72]]
[[Yellow
Mushrooms, for its healing abilities->73]]
you Parry it by swining your sword to the left. you struggle to recall what you were supposed to do next. you must make a split-second decision.
[[Parry left->76]]
[[Parry Right->37]]
[[Parry Up->41]]
[[Parry down->77]]
You get seriously injured. You stumble over to the wall, and bang your head. You have to force your eyes open. you are losing to much blood. You see some vines, some yellow mushrooms, some obsidian shields, and a catapult. You have your suspicions about what the vines and the mushrooms could put into the blood stream, but cleaning up the mess with the shield probably won't help much either. You also look at the catapult. You are going to die anyways, what, with these choices. Right before you make your decision you see a faint outline of a door.
[[Jump into the catapult, and have a fun death->78]]
[[squeeze the mushrooms for the healing juices->73]]
[[Bind up the wound with the vine->72]]
[[Clean up your mess with an obsidian shield->71]]
[[Go through the door->75]]
(if:$WhitchesTalisman is true)[(Link:"Heal the wound")[(Goto:"467")]]
The head falls off, leaving a little metal clasp. you are proud of your achievements when you realize that the Dummy had one final swing in it. It slices your arm, and you clutch it. Trying to stop the blood. you stumble back, and sit down. looking around you, you see a couple of vines, some yellow mushrooms, and an obsidian shield. you quickly evaluate your options. you could bandage up your wound with the vines, but you never know what chemicals it could release into your blood. you could use the yellow mushrooms, but you never know if that will even help you. you could use the shield, to stop the blood from making a mess. As you are evaluating, you see a faint outline of a door, covered with vines.
[[Use the Mushrooms for it's healing powers->73]]
[[Bind yourself up with the vine->72]]
[[Prevent the blood from making a mess->71]]
[[Go through the door->75]](set:$DummysHead to true)
You climb up the structure. You see a string, that is tightened, some of it seems like, if you cut it, it would spring something. You also see over the wall. Across, there is a bunch of battlements, and a trap door. You could probably swing across on the ladder. You just hope that you don't misjudge the distance.
[[Cut the string->79]]
[[Swing across on the ladder->80]]
You wonder if you could use this ladder somewhere. Although it is bulky, it is surprisingly light, and collapsable. You glance toward the doorway. you also glance at the wall. You wonder if you could use the ladder to climb on top of it.
[[Climb up the ladder->80]]
[[Go back into the exit->81]]
(set:$Ladder to true)
You see a rope that looks like it is holding the hole thing together. The contraption has got to have something to do with this. You wonder if you should do something else. Then, a thought comes out of nowhere, what if you pushed the catapult!
[[Chop the rope->82]]
[[Push the catapult->83]]
You are in a garden. But everything seems to be a little bit off. You just can't put your finger on it. You see three different plants. One is light blue, with white pits, one is something like a green mango, and one is a black, circular fruit. You reach for your journal, but instead of words, there is a mis-match of random symbols. You don't think that it would've helped to much anyway.
[[Black spherical fruit->85]]
[[Light blue cherry thing->86]]
[["Mango"->87]]
[[Don't take the risk->88]]
You are in the throne room, but everything is off. Everything is in prim and proper condition. You see all of the stones in place, and all of the thrones are securely in place. You are curious about this strange, opposite world.
[[Sit down on one of the thrones->89]]
[[Go back outside->90]]
You fall asleep next to a deciduous tree. You are bowing down to your king as his most trusted servant, you do not have to, but you do anyway. "My royal servant, are we not equals?" he says, "I am sorry to ask you to help me again, but..." "you want me to help you get rid of the horrible monster in the kitchen?"You interupt. "Write as always, this time, we need the witch's help, it seems that our problem has only become stronger." When you walk out of the castle. You wonder how you are supposed to find the witch's hut in this mess. You walk until you hit a crossroads. You must pick randomly.
[[Go left->91]]
[[Go right->92]]
You grow so weary, that you must take a rest. Is the poison from the mango thingy killing you. You struggle to keep your eyes open when you see a village. You muster enough energy to resist the urge to fall asleep again. You look at the village.
[[Go to the village->93]]
[[Take a break->470]]
You get there, when you suddenly collapse at a sharp pain in your chest. You try to open the door, and enter the barracks, but it is no use. You fall over. You have enough energy to check for your journal in your other pocket, and look at it. You should've realized not to eat them way before.
''The End''
You have died
You walk, and you see names in weird symbols. You suddenly fall over at a pain in your chest. you look around you. The irony. The irony that you died in a graveyard. You can just barely remember writing down something about these berries in your journal.
''The End''
You have died
The doors swing open by themselves, and you feel a wave of fake happiness. As you are walking, your unfaithful servants bow down to their ruler. you sit down on your throne. you find a knife in your pocket. you know that you must do something with it.
[[Kill yourself->94]]
[[Throw it on the ground->95]]
You see a football, a plane, an orb, and a diaper. you are curious about what it all means. You must have a personal connection, no, it can't be. you forget about it. You do however feel something about that football, but you can't remember it.
[[Don't be bothered->96]]
[[Suffer from heatstroke->97]]
You are in a graveyard. The graves seem to be split up into two groups, the newer side, and the older side. They are separated by a fence. It makes you wonder how long it has been this way. The newer graves seem pretty new.
[[Newer gravestones->99]]
[[Older Gravestones->98]]
You open the door. You end up in a big open space. It has some sort of catapult. You also see a dummy in the middle. You see obsidian shields and swords all laid out across the wall. You wonder if you should attack the dummy, or inspect the catapult.
[[Inspect the catapult->22]]
[[Attack the Dummy->21]]
You trip, and fall. You completely forgot about the spiked pits. you try to support your weight, but it is too late. You die, but we'd rather not explain it in detail. You should learn to control that temper of yours.
''The End''
You have died
Your head hurts, a lot. You can't help but to wonder why you did that. You realize that there must be some sort of enchantment on the throne. But if it is a curse, you might want to get out of here as fast as you can.
[[Go to the left exit->7]]
[[Go to the right exit->5]]
[[Punch the throne again->100]]
you pull on the sneakers, and a person with a British accent yells help! And takes out a knife. you are surprised. The knife flies, and hitsw you square in the chest. you fall down. you look up to see a friendly face, looking aghast. you look up, and see him whisper, sorry.
''The End''
you have died
"Hmm. Yummy," you hear him mumble to himself, and then, to your horror, the sneakers vanish. You climb out, and see that your red tint is fading off. You see a plastic spork in the blue one. you might be able to catch the person before he disappears forever, but then, do you want to?
[[Take the blue one->102]]
[[Green one->16]]
[[Go to the kitchen->17]]
You run away, and you see split worlds. You see yourself in a normal kitchen, looking around, and you see yourself opening the door, and running into an intersection. You see the blue tint wear off.
[[Pick the intersection->33]]
[[Go to the kitchen->17]]
You see a witch appear out of nowhere, and she is in color. It amazes you that you have been seeing everything in blue for such a long time. You make a connection in your mind, and you think that the witch can see both realities. You make this connection because she looks directly at you. She picks up the potion, and beckons to you. "Will you do me a favor?" You sort of have the impression that she is nice, but you have no way of telling. If you don't accept, then who knows what might befall upon you. You also wonder if she will allow you to ask what she is proposing first.
[[Accept her quest->103]]
[[Turn it down->104]]
[[Say "I want to hear what I am signing up for first."->105]]
You start to laugh and giggle even more. You realize that you have spent a lot of precious time, and it is best to do something more constructive right now. You see some people fighting a dummy, and you see a person shooting arrows at another dummy. You look back at the guy. It is so satisfying to punch him, although your knuckles hurt.
[[Go to the archer->106]]
[[Go to the swordmaster->107]]
[[Punch the guy in the face some more->108]]
You see a person shooting arrows, and a person fighting a dummy. You see the dummy's head fall off, and the swordsman puts it back on, and continues to fight. You wonder at the continuous perseverance of the people at the training ground.
[[Go over to him->109]]
[[Go over to the archer shooting arrows->110]]
you run up, and you end up in the forest. you have a feeling the witch is to your right, but you might be able to sneak attack her by going to the left. you wonder which way to go. (Or should I say witch way to go)
[[Go right->111]]
[[Go Left->112]]
You disintegrate, all that remains is a pile of dust, and a bottle of translucent liquid. You wonder what will happen when you control your next human.
''The End''
You have died
You find yourself in the creepiest ghost town you have ever been to (mind you, you haven't seen to many). You see what appears to be some sort of tavern, a store, and a small house. They are all made out of that stone that is so plentiful here. Looking around, you wonder what this town looked like in all of it's glory, obsidian roofs glistening in the bright sunshine. You wonder what sort of secrets you will find out here.
[[Grocery store->146]]
[[Empty house->147]]
[[The tavern->148]]
You go until you end up in a path in the forest. The path is covered in yellow tile. You start to notice small designs in the corner of them. "Probably used to plan the placement of the tiles." You say to yourself. You walk until you find a dome shaped building. It isn't that big. You wonder what is in there, and why it is dome shaped. It reminds you of the planetariums. You also look at the forest. It seems pretty interesting, now that you look at it. As if, it was not meant to be used as a path. You just hope that if you go in, there is no chance of getting lost.
[[Go into the forest->113]]
[[Go into the building->67]]
You end up in a room with a lot of hammocks. They are all hanging on one side of the room. You also see two tables. One has a paper, with a knife sticking out of it, and one that looks like chess, only with different pieces. You are curious about the tables, but a good rest sounds just perfect.
[[Go over to the table with the pieces->121]]
[[Sleep in the hammock->120]]
You find yourself in a workshop. There are a bunch a vials of different colored liquids. You see a small cauldron. It has a blue liquid, a green liquid, a orange liquid, and a purple liquid. You are overwhelmed with curiosity
. You must try out one of these possible combinations.
(display:"put some more combinations in")
You keep on losing blood, until you collapse and die. You realize that stopping the blood from making a mess wasn't the best idea in the world. You wish you had thought better in your moment of crisis.
''The End''
You have died.
you use your knife to cut the vines. but as you do so, the blade breaks. you throw it away. you bandage your arm up. It is going to take awhile to heal.you look angrly of what's left of the dummy's head. you struggle to get up.
[[Go over to the catapult->123]]
[[Eat some food, and regain some energy->124]]
(set:$Knife to false)
You squeeze it, and a surprising amount of juice comes out. You put it on your wound. You get up, the magical properties of the mushroom is magical healing you. You wonder about the catapult. your full strength is back, you could see if you could do something there, or you could fight the dummy again. This time you are sure to win. This time, after all, the helmet is chipped like crazy. you sure are glad that the yellow mushrooms are here.
[[Go over to the dummy->125]]
[[Pick up rocks for the catapult->119]]
The Dummy stops moving. your cut starts to scab. you lie down for awhile. That took a lot of stimulation. you see a door in the darkest corner of this place. you look back at the Dummy. What even went into your mind to fight him in the first place. His fake eyes stare back. you turn away.
(if:$Knife is true)[(Link:"Cut the vines with the knife")[(Goto:"74")]]
[[Go over to the catapult->22]]
You start chopping at the vines with your uninjured hand, when you lose to much blood. You must sit down. You look around, bleary eyed. And then you faint, never to wake up again.
''The End''
You have died
The loud "Clang" echos between the walls. you have just enough time to sing, and chop the head off that unspeakable dummy.(set:$DummysHead to true) you pick it up. you look at the exit. you don't want any more horror stories coming out of this place. you look back at the dummy's head, a perfect sphere. That has ot to mean something.
[[Go through the exit->81]]
[[Put the head in the catapult->129]]
You get slashed, and then you get slashed again. You fall over, blood oozing out of you like rivers. Oh, you would like to see the river you grew up next to. That would have been nice to see again. you see the dummy stop. Too bad.
''The End''
You have died
//Wheeee!// You fly over the tops of the trees, when you see a castle ahead of you, it is uncharted, just like this palace. you fly straight passed the battlements, and you are about to smash into the wall, when you die, a painless death, with mysterious unsolved.
''The End''
:-)
The tiny string snaps, and the ball goes flying. You can barely see it as it flies so far away. As you watch it disappear, you hear a very, very, very distant sound of a war horn. You strain your ears to hear it, but then you realize that it was just a bee, buzzing right passed you. You look at the ladder again. It would be fun to swing across on it, onto the wall. You also wonder what some of these more hidden ropes do. They seem important. They remind you of the simple machine lectures you had in school, way back then.
[[Get down from the structure->44]]
[[Cut the rope->126]]
[[Swing across on the ladder->80]]
You look over the battlements, and you see a cave. You also see a trapdoor leading into the wall. You are curious what sort of things are inside of this wall. You unlatch the steel hook, and to your surprise, it opens up easily. You look across. you see a palm tree. you pick up the ladder, and realize that you could walk across the two. You try pulling the ladder back, but it is remarkably secure. You have no hope of getting back down now, unless you found the entrance again.
[[Walk across the ladder->130]]
[[Go inside the wall using the trapdoor->131]]
You continue untilyou hit an intersection you recognise. One leads back, while one leads somewhere else. You remember the green glow that the other one gave. You like this erie adventurer feel to this place.
[[Turn, and go back to the start->3]]
[[Go to the green erie place->8]]
Everything starts to fall, and a piece of lumber hits you in the head, knocking you out. Another falls down, and hits you in the stomach. This makes you throw up all of your nutrients. You die, with not enough energy to wake up.
''The End''
You have died
it smashes through the wall, and you see a cave ahead of you, and you see a passage to somewhere else. you scale the cave entrance in front of you, and you wonder.
[[Go through the passage->66]]
[[Jump down the cave->127]]
You end up falling over on the ground. Your head is in serious pain. you are remembering your past. You feel very faint. You don't remember your journal saying anything about these black spherical fruits. You try to come back to reality. You look at the mirror. It might be a good idea to go back to the real world.
[[Go back to the mirror->132]]
[[Give up, and go back to the past->133]]
You eat, and eat, until you are full. You hope that it wasn't poisonous. In retrospect, you probably shouldn't have eaten so much. Too bad you can't find your journal. As you are walking through this ugly garden, you realize that walking through the mirror, might stop the poison, if there is any poison at all.
[[Take it safe, and go to the mirror->132]]
[[Walk through the garden->134]]
It was absolutely disgusting. You hope that it won't kill you later. You walk through the garden, until you come across a bar. (display:"Bar*")
You keep on walking, until you see two paths. One leads into an entrance, while the other leads into a bar. You wonder how much this bar was used. you realise that this is all inside a mirror. How interesting. You wonder what sort of things you might find in a bar, but you are also curious about the entrance, what is in it? What secrets may you unravel?
[[Go into the entrance->137]]
[[Go into the bar->Bar*]]
You sit down, and then you are having mutiny. Surprised as you are that your servants are fighting against you, you open up your escape route, underneath the throne, and climb under. You have your servants fight against them. You are glad that they are fighting, not you. You are also glad that you made this escape route. You killed your carpender soon after he finished. As you are- What was that? you wonder if you should punch the other throne, to see what happens. You also want to go another place. you are curious where it might lead.
[[Punch the other throne->138]]
[[Go to the other entrance->139]]
You are in a desert. Violent winds slap your face. You see a boat, halfway in the sand, as surprised as you are about a boat, you also are interested in the oasis. Surly it wouldn't hurt to have a drink? you look back at the boat. you could visit either at any time.
[[Go to the Oasis->140]]
[[Go to the boat wreck->141]]
You go until you end up at a hut. You know that this is probably the witch's hut. You walk over, and you almost knock, when you realize that you should probably know what you are going to say to someone with such high authority. "Hello, I wish to get rid of this monster", or something like "I wish for you to destroy this monster," but that might be to commanding. Maybe, "Wassup bro, you wanna get rid of this monster for us?"
[[Hello, get rid of the monster->142]]
[[I wish for you to destroy the monster->143]]
[[Wassup bro...->144]]
You see a sign pointing the other direction, saying "witch's cottage" Although you can read it, you still see mysterious symbols. You also see a sign pointing the way you are already going. The sign says, "The Arena, (10‡ entrance fee)" you are very lucky to have exactly 10‡ in your pocket. you would really like to go to the arena though. You suddenly wonder if you are possessing someone, are they going to remember this, or are your minds so similar, you are deciding together, without even realizing it? It gives you some very philosophical questions.
[[Go towards the witch's hut->91]]
[[Go to the arena games->145]]
you stab yourself. you are back in the garden, with a knife in your hand. you realize what you have done. Maybe eating that fruit wasn't such a good idea, after all, it made you go insane.
''The End''
you have died
It hits one of your disloyal servants. He doesn't flinch. instead he hands you another knife. Surprised by this, you take it, and a crazed smile comes across your face. You throw the knife higher, and higher, until the knife lands in your chest.
(Display:"94")
You stumble through the desert, searching for something to drink. You last very little, with a dry mouth, and these harsh winds. You fall down onto one of these dunes, and die. Your final thoughts lead you back to the garden, and the page in your journal involving the white, spherical fruits.
''The End''
You have died
You start to remember every one of them, except the orb one. As you exert all of your brainpower to the orb, you fall over, dead, suffering from one of the most severe cases of heatstroke.
''The End''
You have died
You end up looking at a bunch of gravestones. The handwriting is slowly changing. You think that this is the most archaeological discovery you have found all day. The changing of a written language. you see a big ruin above the hill. You can barely make it out. You wonder what is over there. You also look to the left of you. You see a village. That also makes you curious. What sort of things could be in there? You start walking, when you trip, and just barely miss a pit. You realize that you almost fell into someones grave. You are about to run away, when you notice that it is not someone's grave at all, but an underground passageway. As curious as you are, you don't want to go disturbing someone's grave.
[[Jump down the pit->229]]
[[Go over to the village->93]]
(if:$GraveDiggersShovel is true)[(link:"Go up to the ruins")[(goto:"151")]]
There are a bunch of vines everywhere. You realize that the gravestones are arranged in a grid. You see a rusted shovel on the ground. Picking it up, you cut your finger. You hope that that doesn't come back, and hurt you. You keep on walking, until you hit a grave. It has some writing that seems to be a lot longer than any of the other names. You also see a pit, where the casket is supposed to be, but isn't. Peering down, you see two paths, spreading out in eery direction. You also look at the newer part. You'd rather go over there, and forget about the un-earthed grave.
[[Go down the grave->150]]
(if:$magnifyingGlass is true)[(link:"Read the stones writing")[(goto:"149")]]
[[Go to the newer part of the graveyard->99]](set:$GraveDiggersShovel to true)
It moves over to reveal a dark entrance underground. It has a staircase, and it gives you the chills. you decide to walk down, and as you do, it gets colder. you wish you had brought your jacket. While you are thinking this, you remember that you do, and you put it on. It helps you regain your courage. you almost slip on the damp steps. you end up at a crossroads. One has stairs leading up, and one has stairs leading down. you are glad you have your jacket on.
[[Go farther down->152]]
[[Go back up a little->153]]
"Ye who sit on this throne, will be cursed, until you find a way to maneuver it.' Like there is a way to "Maneuver" this throne. You start getting angry again. Why does everything have to be so hard, you just want to get away, and get home. You look at your knuckles. It surely wouldn't hurt to through a few punches?
[[Punch the throne->56]]
[[Slump onto the smaller throne->101]]
"Aww... what a beautiful young lady this one will grow up to be." "And smart too, she already recognises her parents-" Your brain tries to stay with the vision, but you cannot. You do think you are getting better though. You look at the last throne. Now, you hope, you will be able to stay within the vision longer. You are very frustrated at how you weren't as good as you thought yourself. You want to kick the medium throne now, but for what?
[[Kick the medium throne->155]]
[[Go sit down on the other smaller throne->154]]
you see everything blue. you see two chefs talking to one another in a language you cannot comprehend. you see them get into a heated argument, and one takes out a vial of liquid. The other person gasps, and takes out a spear, when the first chef transforms. Upon taking the potion, he became a monstrous beast, with fangs, and a snout. Surprised by this sudden transformation, you see the other one shoot the spear, and kill him. you are about to run away when a witch appears, asking a quest for the other person. you want to speak out, but you might not interrupt someone with such great authority that she can see throughout both dimensions.
[[Stay quiet->156]]
[[Call out]]
"I want you to put this potion in my hut. I also want my Time Warp Potion complete. I need the cylinder facing flower face down in my heating device though. If you don't have a cylinder, you cannot do it, and you need to leave. Otherwise, get it finished, and I will appear." She vanishes. You look around to see where she went, and see the cooks looking vaguely in your direction, wondering who she was talking to. You find a map in your pocket that wasn't there twenty seconds ago. You see a crossroads near the pillar of rocks. You see a thing that says the arena, and one that shows the witch's hut. You are curious about what you might find in the arena, but you do want to finish her quest.
[[Go to the arena->157]]
[[Continue on the quest->158]]
You see a demon look go across her face and then it is gone. I will grant you an amulet of death, as you face the darkness. She hands you a necklace. it floats over to your neck, and latches itself onto you. Pull as you may, it won't come off. You end up back in the dining room. You look down at your necklace. What bad can a necklace be? As you are pondering this, you see a doorway you have never seen before. You wonder if the necklace made you see it.(set:$WhitchsCurse to true)
[[Go to the door, past the kitchen->159]]
[[Go out of a door you haven't seen before->160]]
You are signing up for an epic quest involving a cylinder, if you have none, turn back now before I get to angry. You see her pop a modern pill into her mouth, and then a cool smile comes across her face. Sorry about that, so, do you accept?
[[Accept her request->103]]
[[Decline->104]]
The archer makes two bulls eyes in a row. You are amazed in the skill and dexterty involved. It makes you wonder how long this person has been practising, and how many times the person has been in war. You look further back into the forest. There seems to be two building sites, almost completed. One is dome shaped, and the other is still being built. Your tint is starting to wear off, you better decide fast if you want to oberve what will happen.
[[Go to the building that is still being built->169]]
[[obserivictory->167]]
Left, Right, up, up, down, down. Those are the movements to parry the dummy's attacks. You look beyond, and see a dome shaped building, being built, as some of the workers are doing the finishing touches, you also see another building, that is just barely starting to be built. You do wish to visitboth of them, if you have the time before this blue tint wears off.
[[Go to the dome shaped building->167]]
[[Place where they are building->169]]
You laugh, and laugh, and laugh, until you are back in the dining room. You try to stop your giggles. As you do, you see something underneath the tablecloth, getting back down on your hands and knees, you wonder if you can see something. You also see a door on the far edge of the dining room. You are surprised to see that here. It surely wasn't there before. You hear some more scurrying under the tablecloth, a mouse?
[[Go underneath the tablecloth->160]]
[[Get up, and go across to the door->165]]
He does a pattern, and then chops off the head of the dummy. You look across. You see a dome shaped building, you also see some sort of Observatory being built. You also see another building with smoke coming out of the other building's chimney. You wonder what is going on in there. you might not want to find out.
[[Dome shaped Observatory->161]]
[[Other building->162]]
He fires a few arrows in a row. Each one hits directly in the bullseye. You must watch some more. After a little bit, (or what you feel like is a little bit) you decide that you must do something else, you have wasted to much time already. You look behind the training ground. You see a building with smoke coming out of the chimney. You also see a dome shaped building. You are curious what sort of activities are being done in there.
[[Dome shaped->161]]
[[Other building->162]]
You see the witch's hut ahead of you. You are fueled by your anger, and you run to pounce on the building, it crumbles, just like that. You scavenge the area for the dead body of the witch. She isn't there. you go into a rage, punching the ground. You remember that there was an arena somewhere near here. It was pretty fun to Wreak havoc there.
[[Keep on searching for the witch->170]]
[[Go over to the arena->171]]
You end up at an abandoned arena place. You are so saddened that you can't Wreak havoc here, like you used to. If everyone moved, then you should go move to. Maybe going over to a place called New York City. Where'd that idea come from. Luckily your brain knows exactly where it is.
[[Wreck havoc on some other place->172]]
[[Try to ambush the witch->173]]
As you go slashing through vines, your knife dauls. You throw it away. You only need to you use your hands a little bit before you find yourself next to a natural ditch. Most of the trees have branches chopped off here. You also see a path (probably made by wild animals) to a pit. Through further inspection, you realize that it is a cave. You are curious about the missing branches. you always wanted to be into a cave though.
[[Go into the cave->127]]
[[Go down into the ditch->306]](set:$Knife to false)
You are now inside. There is a big telescope thing in the front of this rusted cavern. You see a stream of light coming down from the sky. It reveals four levers, each one pointing a different direction. You also see a faint outline of a doorway. As curious as you are about all of this, you sit down to take a bite to eat. When you get up, you wonder where to explore first.
[[Telescope->115]]
[[Try the levers->116]]
(if:$Knife is true)[(Link:"cut open the door")[(Goto:"114")]]
You see a distorted picture of a face. Of course, it is just a constellation. You also see that there is a cylinder shaped hole inside the telescope. You wonder what it would do. You wonder if anything else in this room has an affect. You look at the levers. Maybe that has something to do about changing the starts that you see. You look behind you. If it doesn't this place is boring.
[[Go over to the levers->16]]
[[Go back onto the tiles path->178]]
(if:$Cylinder is true)[(link:"Put the cylinder flower face down")[(goto:"177")]]
(if:$Cylinder is true)[(link:"Put the cylinder skull face down")[(goto:"179")]]
(if:$Knife is true)[(link:"Go over to the door")[(goto:"114")]]
As you try different levers at random, nothing happens. That is when you try the left one. The floor creaks. You try the left one. You then try the up one, and the floor creaks back into place. You try the left one, and then the right one, the floor creaks even more. This will take to long.(if:$PurpleCrystal is false)[ you walk over, and slip on a purple Crystal. you pick it up. how interesting.] You wonder if you need some sort if code.
[[Walk out onto the tile path->178]]
[[Go to the telescope->115]]
[[Try to do the levers correctly->466]](set:$PurpleCrystal to true)
It mixes correctly, and it smells like corn syrup. You somehow know that this is a time warp potion. You don't know how you know, you just know. You wonder what it will do to you if you drink it? Poison you, make you go into the future, make you go onto the past. If you went to any of those places, you would have no chance of coming back. You see a pot next to a fireplace, and you see a cylinder shaped hole, next to a vial. You also see an empty small cauldron. You might want to see how other combinations mix.
[[Try out some more combinations->put some more combinations in]]
[[Go over to the pot->122]]
[[Cylinder shaped hole->180]]
(if:$WhitchsCurse is true)[(link:"Summon the witch")[(goto:"226")]]
It blows a whole in the wall. You end looking at a huge forest. You don't want to get lost in the big forest. You look around this room, and you see a book on a pedestal. It says to combine blue, and green. You are very curious about what it will do.
[[Combine Blue and Green->117]]
[[Go into the jungle->113]]
The newly brewed potion smells of decaying flowers. You smile. You must have some. It smells so good, you almost can't resist. You know that it must do something good, with something so sweet. You set it down, and think about what you are doing, drinking a potion that smells like decaying flowers. You almost can't handle it anymore.
[[Drink it->213]]
[[Set it down, and do something else->478]]
[[Just resist the temptation->227]]
The table shutters, and then the new liquid shoots off everywhere. It gives you a slight burn on your skin. You swipe a lot of it off your skin, and turn your focus on the big book on the pedestal. It has a diagram with a blue, and a green liquid inside the cauldron. You poor the contents of the cauldron, although there is barley any left. You wonder if you should put a combination.
(display:"put some more combinations in")
[[Put a pot over the fireplace->122]]
The fire below it turns blue, green, and then red. Surprised by this sudden change, you bump the cauldron, making it spill all over the floor. Luckily, it is not a corrosive liquid. After some of it gets in your shoes. you must take them off. you'll fix them after you do one more combination of ingredients, or maybe not. After all, you might want to try out some other things in this room. (set:$LostShoes to True)
[[Put some more combinations in->put some more combinations in]]
You see the liquid burn up in front of your eyes. When you peek over again, you see a little creature. It snaps at your feet. You have extreme pain. It climbs up the side of the cauldron, and keeps on attacking your feet.[[Give in to the pain]](if:$Lostshoes is false)[ It snaps at your shoes a few more times, and then you smash it. you see a pot next to the fireplace. you could probably do something over there.
(link:"Put the pot over the fireplace")[(goto:"122")]]
It has a venomous bite. You die a death, on top of a counter. Right next to the thing that killed you, that is not dead. Man, that is not the sort of heroic death that you hoped for.
''The End''
You have died
[[Green-blue combined->117]]
[[Blue-orange combined->84]]
[[Green-orange combined->118]]
[[Purple-orange combined->70]]
[[Purple-green combined]]
[[Purple and blue combined]]
You look at the board. You recognise that it is somewhat similar to chess. You are only missing one small crown on your side of the board. The pieces have different colors corresponding to which team they are on. You are very interested to see if this was one of the stages of the evolution of chess, you move a piece on your side, just for fun. You decide to move another, but it is firmly glued on. You wonder if it has anything to do with the miniature crown that is missing on your side.
(if:$MiniCrown is true)[(Link:"Put the crown on your side")[(Goto:"183")]]
[[Go someplace else->33]]
You use your flashlight to start a fire. You don't remember learning how to do this. You go over to the pedestal with the book on it, and you see three ingredients. A green leafy plant. you also see a blue, round berry, and a purple Crystal. You see both the blue berry, and the green leafy plant, you are just missing the purple crystal.
(if:$PurpleCrystal is true)[(Link:"put all of the ingredients in")[(Goto:"184")]]
[[look through the shelves more->185]]
(if:$WhitchsTalisman is true)[(Link:"Summon it")[(Goto:"477")]]
you pick up a big heavy rock, but then your binding breaks, and blood starts spilling everywhere. you realize you should've waited before you tried to pick up something. you fall on the floor. Too bad you had to have a painful death.
''The End''
you have died
You eat, and eat, until you lie down and fall asleep. When you wake up, you are surprised to see that the sun is rising, or falling, you can't quiet tell which. The cut has shrunk, and when you unbind the binding, everything is fine. You get up, and wonder what to do now. you look at the dummy. You are still angry at it. A slight fight wouldn't hurt. (if:$Dummyshead is true)[After all, you can just put the head back on, for a challenge.]
[[Go over to the catapult->22]]
[[Go to the dummy->21]]
[[Go back into the palace->4]]
you take out your obsidian sword and start slashing at the dummy's body. you parry the attack. you attack some more.
[[continue->119]]
As you are, the cut in your arm suddenly bursts, and you fall over. The pain in your arm is so terrible, you don't know how you thought the mushrooms would help you. You fall over, losing to much blood. If only you had enough time to read your journal. You shut your eyes, for the last time.
''The End''
You have died
you chop at the vines with your knife. The vines flop onto the tile. you stick the knife in the crack, and small rocks and dust fall out of the crack. you are almost finished, when your blade breaks. you throw it away, and grab the outer edge of the door with your fingertips. using all of your might, the door opens. your fingers hurt, but it is only temporal. you open it up, and it reveals a large pit in the surrounding forest. It was farther across then the height of the outer wall, and it was probably farther down (you haven't decided to jump down there yet). you look at your arm. Maybe you should take some time before you use your arm. But, you are the impatient type.
[[Take some time->127]]
[[Go down the cave->128]]
You eat some more food, and you get all prepared to go into the depths. You start down some rocks. You wonder why such an advanced civilization didn't make some way down. It also makes you wonder why this seems older than the rest of the palace. Maybe there is something that you don't want to meet down there. You turn on your flashlight. You wonder if bravery is just the stupidity of human minds.
[[Go down->188]]
[[Get back down out of the cave->189]]
You walk and walk, and you get down. You wonder about your arm. You reach way over to grab a rock, when the binding snaps, and it falls off. You admire that you just had to tie it a bit too loose. you sit down on a ledge, and inspect your arm. you could climb up, and bind yourself up there, or you could cover the cut with a bit of vines, and a paper down here, but you don't want to fall off of the ledge.
[[Bandage yourself up here->190]]
[[Climb back up ad bandage yourself up there->191]]
You put the dummy's head into the catapult, and watch it disappear into the distance. You feel strangely satisfied. your only regret is that you didn't get the chance to become a complete expert. You end up searching the palace a few times, and finding out all of the secrets.
''The End''
:-)
The whole catapult collapses, and a piece of lumber falls down, and lands on your skull. You fall over, mumbling something along the lines of, "didn't expect that to happen." You wake up, and it is midnight. You get up, rubbing your head. You are suddenly wide awake. You think you hear a distant drumming noise. You wonder if you have just declared war on another nation. Let's hope not. You wish it was in daylight, it would be a lot easier to be brave.
[[Go into the passages->186]]
[[Say that you are just hearing things, and go to bed->187]]
You are very amazed at how well the ladder supports your weight. You almost fall at one point, but you make it to the tree alright. You see a coconut. you throw it, and it makes a satisfying smash as it hits the wall. You drop it down the cave, and you hear a smash at the bottom. You wish you remembered the formula for sound and distance. You are about to lean even further, when you stop yourself. You wonder if you can smash it against the tree, or the wall. They both sound very satisfying.
[[Smash it against the wall->192]]
[[Climb down the tree->193]]
you go down. and you see a bunch of holes. you remember from your history books that this was probably used for archery units. They would shoot out, but they couldn't be shootout, but they couldn't get shot. The only interesting thing about this place is that all of the holes are uneven. Maybe they were designated for different people's differences in how tall they are. As you are wondering this, you trip on a moved stone. you turn around, and as you are getting up, you see a rope hanging down from the ceiling. you wonder what it is used for, if not to stop intruders. It also makes you wonder what is down below here, and why it might be protected. you look back up.
[[Pull the rope->194]]
(if:$Knife is true)[(Link:"Continue downward")[(Goto:"195")]]
(if:$Knife is false)[(Link:"Continue downward")[(Goto:"212")]]
You start to feel better already. You walk until you end up at the garden you were about to walk out when you see a small door, almost completely hidden. You open it up to see a passageway. You wonder what to do, the garden seems comforting, but the passageway seems exiting.
[[Go to the garden->11]]
[[Go through the door->68]]
your brain flashes a pacifier, a football, a green orb, and an airplane. you are still in the garden. you are very startled by the vision. you somehow know that the food is poisonous. you start to feel crummy. you wonder if you can throw it all up, or you can run to the mirror in time. you don't have much time to decide. Running to the mirror seems easier, but you might miss the chance. Throwing up gives you a better chance, but you might not get it all out.
[[Throw up->196]]
[[Get-up and run->197]]
You feel a sharp pain in your head. you fall to the ground. You remember something about berries sort of like these. You try to crawl back to the mirror, but it is too late. You fall over, and die.
''The End''
You have died
You are totally weirded out by having a bar right here, but oh well. You walk over to the vacant cash register, and laugh to yourself. What if you asked for some beer? You also see some money in the cash register. You wonder if there are different things on the coins. It would be interesting to investigate.
[[Rob it->136]]
[[Ask for some beer->135]]
You get a bunch of ancient coins. You are curious about how they were forged. You think that it is funny that you found this place abandoned, and yet, all of the coins are in good shape, and they don't have a scratch on them. You throw them all in your backpack, and turn to leave, when the door shuts and locks itself. Maybe a stray gust of wind. You try to unlock it, but it isn't helping.
[[Give the coins back->200]]
[[Smash the window with your flashlight, and escape->201]]
You get handed a glass of beer. You look around to pay all of the money you don't have. There is noone there. Let's just hope that this invisible person doesn't want any money. You are very creeped out. You wonder if it is machinery. Very good machinery. you look at the mug. It looks fine. Nothing suspicious except where it came from.
[[Drink it->198]]
[[Don't drink it->199]]
You end up in the barracks. You see an obsidian catapult, and wooden sword and shields. You also see a dummy with it's boby missing. you wonder what is going on. You look at the plastic boulders, swaying in the wind.
[[Load the catapult->202]]
[[Fight the dummy->203]]
You feel happy, and excited. You kick the prim and proper floor, and a magnifying glass comes out of nowhere. You pick it up. It changes english words into some weird symbols. You wonder what it is used for. You wonder at the mirrors ability to convert things into its own alternate universe. you look at the other entrance. You wonder what else there is to discover.
[[Start stubbing your toes->204]]
[[Go back to the other entrance->139]]
You are in a dining room. The only weird thing about this room is the three different bottles of mysterious liquids. You are about to drink one of them, when you wonder what it will do to you. You decide that it is better not to take the risk. You also see the kitchen. You are curious about what is in there. As you are wondering, you see a small wrinkle in the tablecloth. Ok then, if a wrinkle amuses you, then maybe go over there, and figure out what it is all about.
[[Go over to the wrinkle->205]]
[[Go to the kitchen->206]]
You sip up the water. You are glad that you did this first. You are about to leave, when you see a golden door in the middle of the pond that makes up the oasis. You look at your knife. You don't know if you stay underneath the water for long enough to pick the lock. A nice bathe would be refreshing though.
[[jump in->207]]
[[Go over ot the boat->141]]
You look at it. Everything seems in proper function. As you are looking around, you see a radio transmitter. You also see a boarded up part of the boat. You wonder if you can break through it.
[[Break through it->208]]
[[Go to the oasis->140]]
(if:$SpareBatteries is true)[(Link:"Start the transmitter")[(Goto:"218")]]
You slowly emurge out of the forest, only to find yourself trudging up a steep hill. You sit down, and eat some lunch. You turn around, and you continue walking up, you see a ruin of what you would think a medieval castle would look like. You continue walking up. It is just as you thought. The remains of something like a medieval castle. You see a pile of rocks that seems as though it would be fun to climb on.
[[Climb up the stones->45!]]
[[Go over, and explore other parts of the castle->46!]]
She walks out. "So demanding!" You hear her say. "Ok, i'll do get rid of the monster? Did some idiot drink the potion again? ok, just a sec." You hear her walk over to a modern sink, and then come out again. You walk by her for awhile, but you definitely feel inferior. I know who you actually are. I need to make my time warp potion to save these people. I need your help, although I am rewarding you with a talisman right now, I will give you even more to make it,
[[Say yes->209]]
[[Say no->210]]
Ok, Ok, I'm coming. She walks out of her hut, with a steaming potion in hand. "What's that for?" You ask her. She starts to laugh, and laugh, and laugh, and laugh. You feel stupid and embarrassed. She slowly stops laughing. "This is just some coffee, it hasn't been invented yet, in case you are wondering." You walk for a little longer, and then she speaks. When she does, you jump. The silence was finally getting normal. By the way, did I tell you that I'll give you a talisman for fetching this for me. Although you probably will have almost no use for it in your time, you surely will find ways to use it. You walk in silence for a little longer before she asks you, "Would you like to do a favor for me? I'll give you more than a stupid talisman. I'll give you enough secrets about this place to publish a book."
[[Yes->209]]
[[No->210]]
[[Ask her how she knows all of this stuff->211]]
She looks at you suspiciously. "I know that you are an archaeologist in the 21st century, but is this how you talk to someone 1837 years older than you?" you are so taken back by what she just said, that you almost faint. "By the way, would you like to know the secrets of this place?" You almost faint again. "Yes," "Well then, if you do me a favor, I will give you them, if not, that is quite all right. I'll still give you a talisman."
[[Accept->209]]
[[Decline->210]]
You look at the fight. It looks very entertaining, but you can't quite see if from here. You look down on the bottom row. There isn't anyone there. You are curious why. Maybe those are reserved for someone.
[[Get up, and get closer->214]]
[[Stay back->215]]
[[Go to the witch's hut->91]]
You throw up your food. You try to get some more in your system. You feel better now. Standing up, you lean on some sort of wooden structure. You wonder if you can go much farther. You slowly walk over to a bar and an entrance.
[[Bar->Bar*]]
[[entrance->137]]
You run through the mirror. You feel better. You see an opening ahead of you. You look back at the mirror. You wonder if you are still poisened on the other side of the mirror.
[[Go to the garden->11]]
[[Go to the mirror->23]]
It tastes just like what you would imagine butter beer to taste like. You start to get hungry. You wonder if you should ask for some food. If they demand money, you have none to pay. You wonder if the death penalty still exists.
[[Ask for some food->324]]
[[Run out of the door with beer in hand->325]]
You turn on your flashlight, and start down. You start off, inside the middle of a path. you have no idea which way to go, after all, this place is all relitive.
[[Go forward->224]]
[[Go backword->225]]
You look behind you. There is a dead end. You look ahead of you, well, you know what to do now. You must go this way. You see two passages. One leads to a path that has fallen, and one leads to some other path. Having no idea, you must decide.
[[More rocks->237]]
[[Go to the safer route->238]]
You go down even further, and it gets more chilly. You feel a drop of water trickle down your spine, and you shutter. You walk into a door. You should've had your flashlight pointing the right way. You open it up, and you see a huge combination lock; well, not quite a combination lock. Just a passcode for something like it. You see levers underneath each one. you pull down the first one, and it reveals a ÎÎÎ. you immediately recognise this as the symbols on the rocks. If only you remembered them. A light turns on at the very top. you only have two more hints.
[[Go upstairs->153]]
[[go to the throne room->166]]
(link:"Pick the second one")[(set:$Hint2 to true)(goto:"152*")]
(link:"Pick the third one")[(set:$Hint3 to true)(goto:"152*")]
(link:"Pick the forth one")[(set:$Hint4 to true)(goto:"152*")]
(link:"Pick the fifth one")[(set:$Hint5 to true)(goto:"152*")]
(just so you know, you might want to write the hints down)
You end up in a gloomy landing. You see a pedestal. It is pitch black in this room, and it appears that the rest of the walls are painted black. You wonder why. you look closer at the pedestal, and see that it is made up of little finger things. It is made out of stone, and it looks very much like the eye of sauron. Laughing at this, you wonder what to do.
[[Go downstairs->152]]
(if:$MysticalOrb is true)[(Link:"Put the orb inside")[(Goto:"164")]]
[[Go to the throne room->166]]
You start to feel better already. The throne moves to reveal a passageway with steps. You walk down until you get to a crossroads. One has more stairs leading down, while some has stairs leading up. As you are thinking about this, you put on your coat to stop shivering.
[[Go up->153]]
[[Go downstairs->152]]
You sit down. "Let's hope that the curse wears off," the king and queen say in hushed voices, as if someone could hear them. You get up, and blink a few times, you are so startled by these visions, what does it mean, what curse, and why do they all have different personalities, and things. You look at the middle throne. you aren't as angry as you were, (if:$magnifyingGlass is true)[(maybe the curse is wearing off)]but you are still angry.
[[Resist the temptation of kicking the throne, and give up your mind to these visions->295]]
[[Kick the medium sized throne->155]]
You try your best to stay quiet, the need to do so is to great though. Right when you are about to blurt out something, he says, yes, and vanishes.
[[Continue->60]]
You watch the games although they aren't that interesting, when everything has a blue tint. You have this nagging feeling, and a golf ball in your throat, but you push it back, and focus on the game. You feel something fall into your pocket. A stopwatch. You think that the witch is getting impatient. You laugh softly at it.
[[Act as if you were going to leave, but drag it out as long as you can->296]]
[[Leave and go to the hut->158]]
you end up back at the hut. you see a bunch of jars of different ingredients. you almost try to eat an ingredient labeled cheeseburger fruit, but you decided that that probably was just an apple, and it wasn't worth eating it. you see a potion book with two different bookmarks. You open them up, and see one that says the time-warp potion, and one that says the time travel potion. you just can't remember which one she asked for.
[[Pick the time travel potion->297]]
[[Pick the time-warp potion->298]]
The curse starts to burn your neck. How can stupid old hag be so mean. Even after the thought crosses your mind, the curse burns even harder.
[[Continue->33]]
This leads you down a dark tunnel. You are bored of all of this. You turn left again, and end up at a wider entrance. You walk out into broad daylight. (display:"93")
You see the tint wear off, and you end up in a large room. There is a green ball giving off a ghostly glow. You wonder at the orb, and what benefits of possession it might bring to you.
[[Get the orb->18]]
[[Check out the room->19]]
As you walk in, the tint completely fades off, and you fall in the ground. the last thing you can remember is that the ground was opening up, or something, you can't think straight. (display:"67")
You see a small mouse as it skitters away. you notice a magnifying glass underneath there. You pick it up. This might come in useful. You search for other items, when you bonk your head on a wooden post. You stumble out, and you see two doors. One that leads to the kitchen, and one that leads to a door ahead of you. You wonder if any of them will be able to use the magnifying glass to it's full advantage, but you don't know what it does.
[[Go to the kitchen->17]]
[[Go to the other door->33]](set:$magnifyingGlass to true)
You walk into a brightly lit Observatory. You see some people pulling levers, and others looking out of the huge telescope in the middle. You see some people walking out of a back door. This is when a person at the levers says something in the language that you do not understand, and everyone starts running to the edges of the Observatory. You see the floor open, revealing a silver staircase. You wonder what is down there. You are about to look down, when the tint ends. Your time has run out. you end up in a broken down Observatory.
[[Continue->67]]
You end up in a dark room with a fireplace, and two different people making strange concoctions. You see a person hurting all over the place to gather the ingredients for a small man with a long white beard. He is ordering the other one around, as they take no notice of you, you secretly take a purple Crystal from them. You suddenly awake on the floor that you just left.
[[Continue->68]]
You can't find her anywhere. You ram yourself into trees in anger. You see a bear pop out of nowhere, and he sure does look angry. You swipe at it with your claws. You see it scamper off. you start to get hungry. You wonder if you can catch the bear. Probability, but it might waste too much energy, no time to think!
[[Chase after it->300]]
[[Give up, and die of hunger->301]]
It is probably broken down. You hump down and you end up looking at the place where the gladiators used to come out of. You walk over, and a spear hits your heart. What a surprising end to your career. If only spears didn't exist, you would be practically invincible.
''The End''
You have died
With your new found powerful legs, you leap all the way to New York. You do it in a few jumps, but man all that work got you hungry. You smash through everything, but only very little meat is found, humans aren't worth it if their building has already fallen down. You die if starvation.
''The End''
You have died
You wait, and wait, and she doesn't come out. It suddenly occures to you that she might already be dead; no impossible, after all, she survived to see your species. You leap up in the air, hoping to spot her catching some herbs. You suddenly get hungry, very hungry. You have used too much energy.
[[Eat the fowl in the air->302]]
[[Look for food on the ground->303]]
You find yourself at what looks like an abandoned campsite. There are bags full of food and American money. As you are looking around, you suddenly realize what was so erie about this place. Everything seems to recently visited. you look at the coals from the fire, and hear your heart pounding. What if they are mean. What if they already hate you for going through their stuff. You must find out if they are friendly or not. You hear a rabbit, or at least you hope that it was a rabbit.
[[Hide in the bushes->356]]
[[Steal the bags->357]]
[[Run!->358]]
You chop at the rocks, and your knife duals. You throw it away, and pry it open with your hands. The door opens. You see a wooden trapdoor, in the middle of some really dense woods. You find an obsidian axe lying on the ground. picking it up, You wonder if you could chop your way out of this problem. You lift up the trapdoor, to reveal a ladder leading down. You turn on your flashlight. You can't see anything. You wonder if this ladder will support your weight. you have no idea how long this has been here without being inspected.
[[Go down the trapdoor->175]]
[[Start chopping the woods->176]]
You end up going lower down. You end up at a locked door. It is locked from the inside. You turn around and go down the tunnel. You see a button that if your calculations are correct, then you should be able to find another button that you can press at the same time. You wonder where the other button is.
[[Look harder->304]]
[[Just push the one button->305]]
You put your ladder in your pack, and continue chopping. You end up at a path. You see a path made by forest creatures, and a path that leads you down a ditch. You are very curious what thef ditch might have in store, but in order to not get lost, it might be a better idea to stay on the path. As if, you weren't already lost in the first place. (set:$ObsidianAxe to false)
[[Go into the ditch->306]]
[[Stay on the path and into the building ahead->68]]
You walk back until you get back into the tunnel. You end up at the intersection. You turn around at the signs with different writings on them. You really wish you had some way of reading them.
[[©ˆ¨˙ß∑->93]] (if:$magnifyingGlass is true)[(Village)]
[[´ˆ©˙˚∑->66]] (if:$magnifyingGlass is true)[(Observatory)]
[[´¨ˆ˝‡·›->36]] (if:$magnifyingGlass is true)[(Certiam Death)]
[[Í‹€€‚—``->11]] (if:$magnifyingGlass is true)[(Gardens)]
[[ÆÚ¯˘¯˘¿->69]] (if:$magnifyingGlass is true)[(Workers Quarters)]
[[¬…æ÷‘“`->68]] (if:$magnifyingGlass is true)[(Alchemist's Workshop)]
You wonder what pattern to do, you see different arrows pointing in different directions. You might as well pick one at random, if you don't know which one to pick. You pick a left one, and you hear the ground shake.
[[Continue->467]]
Note: Once you press continue, a box will show up, and you will have to type your answer.
(You must say Left, Right, Up, or Down with capital letters, and "try again" resets your progress.)
(if:$WhichsTalisiman is true)[[[Consult the talisman->472]]]
You look at it closer and you know that it must be getting it's energy from some other sorce. You wonder at how advanced this place, and you think that it is crazy that they have survived this long in the shadows. You look at the cylinder shaped hole. You wonder if there is something around here that can trigger it.
[[Go over to the pot->122]]
(if:$Cylinder is true)[(link:"Put the cylinder in")[(goto:"307")]]
(if:$WitchsTalisman is true)[(link:"Summon the cylinder")[(goto:"479")]]
You get aheadache. You need to drink some more. The sweet, fermented taste of the flowers is to powerful over a small headache. You start to make some more. This is really good. You know you should stop soon, but one more wouldn't hurt, or maybe two more. You start to get really weak. You feel tired, and you heart starts to hurt. You look at the glass, you can take a few more. you heart slows down, and you start to die. You look back. you want just a little bit more...
''The End''
You have died
You see a pot under the fireplace, and a cylinder shaped hole. You wonder what it is used for. It is probably some sort of heating device. You wonder at the technology in this country. It makes you wish you studied more about those different time periods, and when a heating device would be invented.
[[Go to the pot over the fireplace->122]]
[[Cylinder shaped hole->180]]
You have weird dreams, but they are not at all unpleasant. You stretch, and roll off of your hammock. You fall down, with a big thump on the wooden floor. You forgot that you were at the top bunk. You rub your head, and run into a small dresser. It falls over, and reveals a magnifying glass, and a miniature crown. You are curious why some random people have these objects in their dresser. You rub your eyes, and see the door you came from. You also see the tiles laid out on the table. You wonder if there is something else involved in that board game. You wonder if you could find a way to use these by going outside.
[[Go over to the table->121]]
[[Go back out of this room->33]](set:$MiniCrown to true)(set:$magnifyingGlass to true)
You end up finding a glass jar filled with Purple Crystal the problem is that you can't get it open. You look at the small cauldron. You could probably mix some more combinations in there.
[[Mix more porions->put some more combinations in]]
(if:$Knife is true)[(Link:"Open the jar with the knife")[(Goto:"313")]]
You hear the drumming noise get louder. You start to get scared. You wonder if there is anything to do. You hear doors start opening within the palace. You get too panicked, and you start to run down random hallways. You end up in the workers hangout place. You see a table, and some hammocks. You wonder if hiding underneath the tablecloth, or going into the hammocks would be a better hiding spot. Before you can think much more, you hear the slamming of doors get louder.
[[Go into the hammocks->314]]
[[Hide underneath the table->315]]
You are in a dark room. You look down and see a bunch of swordsmen with knives at your throat, "Bye!" you hear a voice say and then you fall over dead.
''The End''
You have died
You continue until you think you have found an abandoned mine shaft. You see Rubies, Emeralds, and all sorts of other precious gems in the stones. You just can't pull it out. it gets cooler as you go farther down. You see a big huge diamond. you could probably pull it out, but why take the risk, I mean, what worth is a diamond up here?
[[Pull out the diamond->316]]
[[forget it, and continue downward->317]]
(if:$WhitchsTalisman is true)[(Link:"Use the necklace to pull it out")[(Goto:"475")]]
you are now in broad daylight, and you see a path leading to a village. you also see a cave. you are burning with curiosity
about both of these places. you wish you could explore them both, you probably can. Let's be careful though.
[[Go down the cave->188]]
[[Go through the path->93]]
You try your best, but it just doesn't work. You realize you have a few minutes to live, so you jump down the cave, your last memoreies are of feeling the cool air, flying around your face. It is a nice way to die, not heroic like you had hoped, but nice nonetheless. You intake your final breath, and hit the ground.
''The End''
You have died.
You bleed like crazy. You barely have any hope left. you turn around, and dive down. You have some last memories of the cold air going down your face. You turn around, facing back up at the light. It gets smaller, and then vanishes, like a light turning off.
''The End''
You have died
You hear the satisfying smash you were waiting for. You are so hungry, that you start to eat a coconut. As you smash it against the trunk, you think about how nice it is up here. When you finish it, you start to open a new one. Before you do, you touch something gooey on it. Turning it over, you reveal some sort of mold. It reminds you of something you learned about in biology class. You look at it closer.You thought that this type was extinct.
[[Eat it->318]]
[[Try to remember what you learned in biology class->319]]
You end up looking at the cave. You walk around it, and you see a path leading to a hill. Looking up the hill, you see some sort of ruins. You also see a path leading to a village. All of these places look interesting, but there is one that you perfer to go to the most.
[[Go to the hill->23!]]
[[Go to the cave->188]]
[[Go to the village->93]]
An obsidian cage falls down, and you can't get it open. You see another cage fall down behind you. you are trapped. (if:$Knife is true)[You look at your knife.] your knife that you probably can't cut the obsidian, but the bricks may be useful. (if:$Knifeis true)[Looking at your knife again, you wonder if you should use it.]
[[Try to pull the rope again->320]]
(if:$Knife is true)[(Link:"Cut the bricks away")[(Goto:"321")]]
You don't drink it. Nothing bad or good happens. Nothing happens at all, for quite awhile. You let your mind wander, and you think about the invisible people's lives. You can't tell if this is very talented machinery or not. Your mind goes into the scientific process. You wonder if punching the air would actually hurt the invisible person. As you are wondering, you look at the table. You wonder if you can find the machinery involved.
[[Punch an invisible person->185]]
[[Give up, and think that it is machinery->186]]
The knives drop. One of the knives hit your food it really hurts. You turn around, and run out of the door. You are so glad that you are finally out of there. you wake up, you see a graveyard, and a town. You wonder which one to go to. You really wish that you didn't have that dream, after all, your foot really hurts.
[[Go to the graveyard->53]]
[[Go to the ghost town->93]]
As you jump out of the window, a piece of glass cuts your back. You have no time to waste. You sprint away, up a hill. You feel an enormous pain in your back. Maybe if you give the coins back, They will let you live. But how could they trust you now?
[[Give the coins back->324]]
[[Go to the ruins->327]]
You put the boulder in, and launch the catapult. If flies straight up, and falls straight down, leaving a bunch of shards of stones where a floor used to be. You shutter at the thought of one of those shards hitting your head. You notice a doorway that is so noticeable. You wonder if you are meant to go through.
[[Go and dig in the ground->328]]
[[Go to the noticeable doorway->326]]
You attack. The pattern involved is as follows: Left, Right, Down, Down, Up, Up. you chop off it's wooden shield. It stops moving. You see a noticeable doorway. You wonder if you are meant to go that way. You look back at the dummy.
[[Completely destroy it->330]]
[[Go to the noticeable doorway->329]]
You find the dummy's body, a yellow Crystal, and a skull and crossbones T-shirt. You wonder what it all means. Your toe hurts. you wonder where else to go. You have tried every block. You see an entrance, that you haven't tried yet. You see a hallway back outside.
[[Go outside->90]]
[[139<-Go to the entrance]]
You wonder what it is. It is a golden bone, but it has a bunch of hinges. Pulling one, it transforms. You try to switch it back, but, using your logical mind, you realize that you must do some other formula for solving it. This was probably the biggest fad ever to be existing.
[[Try to solve it again->332]]
[[Go to the kitchen->206]]
You go over to the kitchen. You see a doorway. Inside there is a dead end. You aren't very happy about that. You wish that there was more places to go. You turn around, and go back in the kitchen. You see a vial of translucent liquid. You wonder what to do.
[[Drink the liquid->333]]
[[Go to the dining room->139]]
You dive, and pick the lock with you knife. Surprised at the speed that you did it in, you are startled to find yourself starting to run out in the air. You grab a few batteries within a plastic bag. You also take your knife. Getting out, you smile. that was refreshing. You pour the batteries in your hand.(set:$SpareBatteries to true)
[[Go to the boat->141]]
[[Go to the throne room->469]]
Your knife breaks, so you break though. You end up in a hidden chamber. It is the control house. All of the controls look just like an airplane. you turn it on. You could probably fly this thing to New York. You also wonder if the mirror has something to do with it. Mabe you have to go through the mirror first. Going through the mirror would take practise though.
[[Fly to New York->334]]
[[Go to the mirror->335]]
"Ok, I need a potion. If you go to my hut, combine a bunch of ingredients. I need to get rid of the monster, so you have to do this on your own. Your reward will be better than you can imagine, let's go, Chop-Chop."
[[Go to her hut->336]]
[["...Wait..."->337]]
Ok, come with me. She gives you a spear. It looks like a normal old spear, from what you can tell. "Although I am restricted from killing the monster myself, I can still supply the weapons." You take the spear. She leads you abck to the palace. You see the monster smashing through the kitchen, out into the forest.
[[Stab it->338]]
[[Wait for a better shot->339]]
"Oh, I've been making potions all my life, and it has teleported me throughout different dimensions, times, and places. But your changing the subject, back to my deal, what do you say?"
[[Say yes->209]]
[[Say no->210]]
As you are watching, a dagger comes out of nowhere, and your decent reaction time saves you. You get up to leave, when a person sitting behind you shouts, "He/She did it, I saw the dagger fly out of his/her hand, it was him/her!" Turning around, you see a person with a sword in hand, looking menacingly at you. You wonder what has happened, when you gasp. there is someone lying dead, with blood seeping out of his chest. "He/She killed my brother!" You hear the person say. Everyone is standing up, looking at you like they mean business.
[[Turn yourself in->341]]
[[Jump into the arena->342]]
A knife flies, and hits someone on the first row. There seems to be a lot of yelling and screaming, and much to much gore for you. you wonder if you should do the quest, I mean, wouldn't she already be angry, what's the point of stopping now?
[[Put if off->343]]
[[Go to the witch's hut->91]]
You see a bunch of empty shelves. You wonder how they set this place up. As you imagined, this is not like any supermarket that you have ever been to. You see a poster that seems to have the prices, and the names of the products themselves, in writing. You wonder how hard it was to change the prices. You see drawers made of clay. they look like storage compartments. You see a place that is probably used as a cash register.
[[Look for things in the empty clay drawers->216]]
[[Go over to the "Cash register"->217]]
You find an empty room. You see a pole that you sometimes see in fre departments, and something that looks a bit more like a climbing wall than a staircase. You also see a door, right next to it. you wonder if something interesting is up there, but you might want to explore the house before you go in deeper.
[[Go up the stairs->219]]
[[Check out the door->220]]
As you walk, you see everything in prim and proper condition. You trip on a crack in the floor, and faceplant. It really hurts. As you get back up, you see that the crack in the floor has widened. You wonder why the pieces of wood here weren't put on very tight. You look over at the shelves, with what appears to be, old grape juice, really, really, really, really, really old grape juice. It almost makes you want to drink some.
[[Go over to the shelves->221]]
[[Go look at the broken floor->228]]
[[Drink some really old grape juice]]
you don't find anything but scraps of paper, and dust. You do however see a scroll inside a glass case, on top of one of the shelves. You wonder how to get up there. You wonder if you could push the shelves over, nut of you do that, then it might break, and you can't ever find it. You also wonder if you could climb up the shelves, but if you fall over, then that would be pretty horrible. You look back at the "Cash register," why take the risk?
[[Climb up on the shelves->344]]
[[Push one over->345]]
[[Play it safe->217]]
You see the thing with the prices on it. As you look closer, you see a corner a little bit removed. You pull it open to reveal a dark tunnel. you look outside. You don't want to get lost, but this is the type of adventure you want.
[[Go down the tunnel->236]]
[[Go and search the shelves->216]]
You see some sort of golden bone. It has a bunch of hinges, that You can twist into odd puzzles. you wonder if you can solve it. It reminds you of the rubix cube.
[[Mess it up->332]]
[[Go underneath the "Stairwell"->220]]
You see a handmade hole, leading down. Jumping down, you see a bunch of twisting passages. You climb back out. You don't know if this would be considered brave, or stupid.
[[Go upstairs->219]]
[[Leap down->235]]
You see a jar with a rolled up scroll inside. You are suddenly burning with curiosity. What will be revealed, and why does it seem so important. You look at your flashlight. You could probably smash it open with this, but then you might get glass chunks all over the place. You also look at the table. You could probably break on there too, but you might have the same problem.
[[Break it using the flashlight->349]]
[[Smash it against the table->348]]
It reveals a dark tunnel. You jump down. It is extremely dark. You wonder how long you could be in here. You also might want to stay in the bright sunshine, you don't want to get lost in here.
[[Stay above ground->221]]
[[Go into the tunnels->234]]
[[Go to the house->147]]
"Put the cylinder in skull face up, to enter the underworld. To enter the immortal palace, you must put it in flower face up. Pick wisely however." you have made your choice, and then you double guess yourself, and then triple guess and then you decide to flip a coin. Man, it is only a choice.
[[Go to the immortal palace->222]]
[[Go to the chaotic underworld->223]]
You end up in a world of butterfly's and flowers. Everything is perfect, you have no way to make a wrong choice, and neither does anyone else. Everybody lives in environmental friendly homes, with bland food. You make no choices, and live in a frozen state, with no thoughts whatsoever.
''The End''
You have died
You end up in a world, much like the one you know, but more chaotic. There are more poor people, more shootings, and more everything. You feel sad for all of these people. You work for things, and feel accomplished. You grow in empathy. you live a happy time. You die, and wake up in a happy world, where you have made the world a better place.
''The End''
:-):-)
You walk until you end up at an intersection. You see two signs, one with a skull on it, and one with a flower on it. You don't like these and, it gives you a creepy feeling. And of course, the skull isn't helping your fears so much.
[[Go to the path with a flower->236]]
[[Go to the path with the skull->230]]
You walk until you get to a crossroads. You see two different signs. One gas a picture of a triangle, and the other one you found on the ground. Picking it up, you see claw marks on it. Is there something else in this cavern, or has this been this way for a long time?
[[Go to the ∆ path->231]]
[[Go to the claw mark path->232]]
You walk, and walk, and end up exhausted in the middle of the hill. You lay down for awhile on the soft, wet grass. You take out a peanut butter and marshmallow sandwich. You take a few bites, and some pesky gnats come over, and start attacking you. you drop the sandwich, and start running, and when you get to the top, you stop to rest. Whew, the gnats are gone. you push open the cold, metal gate, and enter into the ruins. It looks like castle ruins, even though you know that this was on the other side of the world. you start excavating the dirt with your shovel. A voice seems to say all around you, "Do not disturb the dead." Surely it was just your imagination running away with it, although you admit, you are a bit disconcerted.
[[Keep digging->293]]
[[Run down the hill again->163]]
[[Go elsewhere in the ruins. you wonder if those rocks would be safe to climb on.->45!]]
You dig faster. You feel your hand moving faster than you had thought possible. You look up, and realize that you have dug twice your body height. Surprised, you suddenly realize that you cannot get out. To your utter astonishment, your hand stops moving, and the dirt starts to cover up the whole, with you inside. You think that it is quite Ironic that you have dug your own grave. You have drowned in dirt (or suffocated, whatever you want to call it).
''The End''
You have died
You run down the ruins as fast as you can. You slow down to a stop. You start to run again, the angry spirits aren't going to haunt you. You slip on a sandwich that someone littered. How rude of them to just leave a sandwich here. You look down, and you see the village and the graveyard. You wipe the mud off of your face. you wish that those spirits never disturbed you.
[[Graveyard->99]]
[[Town->93]]
You climb back up, and you end up in a throne room. You see the two exits. You think you have found out everything about the thrones. You do, however, see the pit that you are missing something for. You are now even more curious what is down there.
[[Go to the left exit->7]]
[[Go to the right exit->5]]
(if:$Ladder is true)[(Link:"Go down the pit")[(Goto:"181")]]
[[Go back down->100]]
You see the whole history of this place being revealed. You learn of a witch who put a magical potion here, and about the rodent in the underground tunnels. You see the code for the dummy used many times throughout it, and you see the stupid invaders. You try to remember too much. When you wake up, you look around, everything seems familiar. When you start exploring, the same thing happens. you cannot take it anymore, as you go insane, you are curious about those invaders, where are they??
''The End''
You have died
The witch appears, and gives you a potion. It is completely clear. "Take this, it will let you travel back in time." You have no choice but to drink. You do not travel in time, in fact, you change into a horrible monster, and you are angry.
[[Continue->32]]
You find all the ingredients and summon the witch. She takes it, and pours all of the contents into the trash. (display:"297*")
Tou find every ingredient except a purple Crystal. It is not in the house. You do see a bucket load of pink Crystal though. Surely it wouldn't change too much...
[[Go to the farmer's market->350]]
[[Pink Crystal->351]]
You see the orb float slightly above the platform. And then it vanishes. A gust of energy and wind knocks you down. When you get up, you go back over to the pedestal. You are surprised to see a small crack in it. Banging your flashlight against it, it cracks open, revealing a small scroll underneath. (if:$magnifyingGlass is false)[(link:"Continue")[(goto:"299")]](if:$magnifyingGlass is true)[You take out your magnifying glass, and in this gloom surrounding, you learn all of the secrets about this place. The stupid invaders, the arena, and the history of the kings. You forget to eat, but it is all to worth it. You feel as though your life is complete.
''The End''
:-):-):-):-):-):-):-):-):-):-):-)]
The tint wears off, and you can just barely see two people running back and forth. (display:"68")
You eat it. you are surprised at how well you are at moving. You jump really high, do about 20 backflips, and come back down. It makes a miniature earthquake. You are very hungry again. You spend the rest of your energy chasing after prey, when you collapse. You can't waste your energy. Too bad.
''The End''
You have died
You fall over and die. You wish that you didn't drink that potion. But how were you supposed to know?
''The End''
You have died
You eat, and eat, but soon you have wiped out the whole population of birds. living like this consumes to much of your energy. You lay down on a rock, and die. You leave only a bottle of liquid. You need another host.
''The End''
You have died
You can't find much. You decide that you are bound to die. Consuming energy like this is too much. You decide not to try anymore. You lay down on a rock, and die. That stupid witch that made you to become a weapon against the other nation.
''The End''
You have died
You end up seeing a Crystal that is purple. A bird eats some of it, and seems extremely energized. You pick it up, and add it to your collection, you keep on walking. (display:"68")(set:$PurpleCrystal to true)
You see the other button, but you can't reach both of them the same time. you try reaching with your flashlight, but it still won't work. You are about two inches off. You find a stick that is just as long as your flashlight. You wonder if you could smash a button down permanently using a brick, but you might break the technology. You could use the stick to pick the lock. Your final solution involves taking out the batteries, and putting the stick in that compartment, but you might mess up, and make you lose the batteries.
[[Try to open the locked door->352]]
[[Bang the button with the bricks->353]]
[[Increase your arm length by using the stick->354]]
absolutely nothing happens. You do find the other button though. You also see the entrance to these doors. You wonder if it has something to do with these randomly placed holes. You are about to go back inside the wall, when you stop, the button mechanism is really interesting.
[[Look at the other button->304]]
[[Go back inside the wall->355]]
ou see the screen move a lot, and you end up looking at a stick figure. You watch as a series of pictures show a guy who has a glass of something, drinks it, and turns into a hideous beast. Disturbed by the event, you close your eyes, when you look back up at the pictures, a witch is there, with the bottle of liquid in hand.
[[Go over to the levers->16]]
[[Go back onto the tiles path->178]]
(if:$Cylinder is true)[(link:"Put the cylinder flower face down")[(goto:"177")]]
(if:$Cylinder is true)[(link:"Put the cylinder skull face down")[(goto:"179")]]
(if:$Knife is true)[(link:"Go over to the door")[(goto:"114")]]
You see a bunch of constellations. You see a dome shaped building. You look as it zooms in, and shows someone controlling the levers. When they do, the floor opens up to reveal a huge underground staircase. As you are straining your eyes to see what happens next, the constellations fade away, revealing a crazy looking face.
[[Go over to the levers->16]]
[[Go back onto the tiles path->178]]
(if:$Cylinder is true)[(link:"Put the cylinder flower face down")[(goto:"177")]]
(if:$Cylinder is true)[(link:"Put the cylinder skull face down")[(goto:"179")]]
(if:$Knife is true)[(link:"Go over to the door")[(goto:"114")]]
You end up going down an underground cavern. You keep on walking down, when you hear a bunch of voices. You can just barely make them out. You wonder if it's just your imagination. You almost fall a couple of times because of the slick staircase. You trip. You pick up the ball to see what you have tripped on. It is a human skull. Horrified by this recent event, you continue on, quite nervously. You end up in a marvelous room. Looking around, you see brightly lit torches, and you see people in the darkest shadows of this place. They all look at you, wonderingly. You raise your hands in the air. Soon, after a lot of guessing, and hand motions, they know that you mean peace, and they tell you that the skeleton back there was a guard that they shot down to protect their existence. Later they reveal other hiding spots where they were. Apparently they heard no new information, so they were hiding in there.
''The End''
:-):-):-):-):-):-):-):-):-)
You pick it up. you see a vision of a tower with a claw at the top. You know that this orb has something to do with it, and it's dark background. (set:$MysticalOrb to true)You better start looking for that. You also remember something in the barracks. A, door, a door that was carved into the stone.
[[Go over to the door->34]]
[[Go to the throne room->3]]
The "Chess"-board disappears. Well, that happened. you turn around to go. you look around. Nothing out of the ordinary. you look back at the table, and gasp. There is a pink portal coming out of nowhere, where the board used to be.
[[Jump in->308]]
[[Run against the pull of it's gravity->309]]
you see a giant set of "chess" pieces arranged on the giant chessboard. you see them all life-sized, you could probably take a swim inside the crown now. you realize how weird it is, and how intricate the pink looks in the background, almost as if it was swirling. All of the sudden, all of the instructions of the game is layed out within your mind. you wonder if you should get out of your square to move a piece. you don't know the penalties of messing up.
[[Get off of your square->361]]
[[Just stall->362]]
All of the rocks get drawn in, and the resistance is completely useless. You get sucked in anyways.
[[Continue->308]]
It smells delicious. You see a genie come out of it. Startled, you burn your knee. You are so glad that none of the potion came out when you bumped into it. You look, amazed at it. "Hello, may I help you? If not, just kill me, I hate this imprisonment." It's voice is neither male nor female, and it doesn't sound real. Think of the possibilities.
[[Yes...->310]]
[[No...->311]]
"Ok, great, because that is what I am here for, what would you like me to do. I can send you to a prim and proper world where you have no choices in order to make everything perfect, or, you could go to the chaotic and disorderly world in which there is pain and suffering because of man's choices. On the other hand, I could always sing songs to you, although that is not highly recommended to use a wish on, it would save me the trouble. Anyways, I could give you a potion that would transform you into an allpowerful being. On the other hand, I could send you back home, no charge." They all seem very self explanatory, although you do wonder about the worlds. It would be nice for you not to make any hard choices. Speaking of hard choices, here's one now.
[[Prim and proper world->222]]
[[Chaotic world->223]]
[[Ask it to sing songs to you->364]]
[[Ask it to give you a potion that would make you all powerful->32]]
[[Ask it to send you back home->365]]
Well, thats just sad, because I'm going to have to convince you to wish me gone. I have to do something for you. Are you seriously this rude? It makes a fake sniff.
[[Say, "Fine!"->310]]
[[Say, "Stop annoying me!"->367]]
You see a small unit of knights. You wish you knew what to call them, a quadrants, a legion? Anyways, you are alarmed to see them search underneath the table. You are glad that you are not over there. "Can we have a little break, please, after all master, we have not had one scence they had disappeared, that was near 2 months ago." This is what you think that you hear them say. you cannot make out the language, but you know that it is 2 months because he held up 2 fingers, and then it made a quick hand motion that looked like 1/12. You see the leader take out the knife and mutter something to himself. Then he tells the rest of the group. you think they are talking about some sort of plan that they found out these people are going to put into action. You must learn more.
[[Continue eavesdropping->370]]
[[Take a little nap->371]]
You see metal armor on their feet. You wonder about this nation. How come they are so similar to the midevil times. Did they see something that inspired them, if so, how? You think that it is kind of stupid how bad their weapons technology is. Someone peeks out from under the table. He says something, and drags you out by your ear. The last thing you remember is getting knocked on the head with a club. You wake up in an empty prison cell.
[[Continue->372]]
You just barely pick it out. You don't fall, but you were very close. You pick up the jewel, and continue downward. That was an unnecessary risk, after all, what worth is this jewel to you now??
[[Continue->317]]
When you are at the bottom, you see a little platform that you could probably put something specific on. You also feel the ground moving a bit. A miniature earthquake? Impossible. As you climb back up from the ground, you see three paths, one is full of diamonds, while the others are filled with other various gems.
[[Go to the diamond path->372]]
[[Go to the ruby path->373]]
[[Go to the emerald path->374]]
[[Climb back up->188]]
(if:$jewel is true)[(Link:"Stick the gem in")[(Goto:"375")]]
You are very hungry. You end up getting very strong. This is when you through another coconut. You get down, and You wonder what to do. You could go down the cave, but you also want to try out your new strength. You can possible swing across this tree. You wonder what else to do.
[[Go down the cave->376]]
[[Use the tree as a catapult->377]]
[[Shimmy up a bunch of trees to find more moss->378]]
You remember something in our biology class. It seems as if when you eat this, you will have super strength. It will have a price though. After awhile, the effects where off, and you will become extremely weak, the more strength that you use, the more weak you would become. If you remember correctly, then you think it was used in wars.
[[Eat it->318]]
[[Don't eat it, and go down the cave->188]]
Nothing happens. The people that invented this thing must have been very advanced. You wish you had something to break out. You see the bricks. You see some weak spots that if you gave a little more force, they would burst through. You wish you didn't cut your fingers last week. last week? A lot has happened between now and then.
[[Try to pull out the bricks->379]]
(if:$Knife is true)[(Link:"Cut out the bricks")[(Goto:"321")]]
You end up at the very bottom. You see two doors. One is locked, while the other one is not. You look at your knife, and decide you could in fact, chop the door down. But, plying it safe might be safer, after all, the other door doesn't seem to bad.
[[Go through the locked door->322]]
[[Go through the normal door->323]]
You pick the lock, and you are in a room. there is a giant, brass dummy in the middle of the room. It has a huge machete, and it looks scary, with it's metal plates saging from the weight, you wonder what to do. You see a wooden sword and shield lying near osme dust in a corner. You look back up at the dummy. Seriously? you see a golden key that will unlock the door ahead. If only you memorized the pattern.
[[Attack the oversized dummy->380]]
[[Go backwards to the door behind you->323]]
y=You go outside and look around. Your eyes take awhile to adjust to the blinding light. As you blink off the sunlight, you see a tree and a cave. You are curious about those strange brown furry things on top of the tree. You don't get to see a huge cavern everyday.
[[Cave->188]]
[[Tree->130*]]
A piece of paper with pictures flies over, and lands in your lap. It has stick figures. You look at it closely, and see the stick figures next to some sort of angry witch person. You see them all vanish. you see a basket of water, and a well. You know what you must do to save them. Do you want to though? Are they bad people, or is the witch the evil one. Suppose they did something bad before.
[[Try to save them->381]]
[[Shake your head no->382]]
The door is locked. A bunch of knives float up from the ground. They are pointing straight towards your neck. Surprised, you wonder how this came to be. Just a minute ago, you wanted some beer. You could try to hit the air with your flashlight, but you don't know if there is even substance to hit.
[[Hit them with your flashlight->383]]
(if:$Knife is true)[(Link:"Slash at them with your knife")[(Goto:"326")]]
You start to feel faint. You need some way to stop the bleeding. You see some yellow mushrooms on the ground. Are you that desperate? You also see some white spherical berries. You wonder if they would save you. You wonder if there is something else to do to save you. You don't have much time left.
[[Eat the berries->26]]
[[squeeze the yellow mushroom->384]]
[[Try to find something else->385]]
A huge worm flies out of the ground, and stands up. you are stuned. It has no eyes, and 4 little holes for it's face. And of course, a huge terrifying mouth. You think that the holes are the nose holes and the ears. You wonder if you could distract it by through a rock across the tiles. You wonder if it is no use, after all, it could smell you.
[[Throw the rock->386]]
[[Run!->387]]
The knives drop. Or, at least most of them fall. The other ones slash at you, and you slump down, you bleed to death.
''The End''
You have died
That was fun. You now have the pattern memorized. You stab the dummy in the missing body, and a door opens. You see an oversized dummy with a lot of armor, and a huge machete. You see a wooden sword and shield in a corner. You pick them up, and a door shuts behind you. You don't think twice about how that is possible. You take out your sword, and brace yourself.
[[Continue->380]]
You see a huge mound of dirt. It has all sorts of precious gems. you look back. you wonder what would happen if you launched the catapult. You shutter at the thought of crawling into the dirt, with slucs oozing into your shoes.
[[Go to the pile->331]]
[[Go to the catapult->202]]
You spend hours, and hours, and hours. You accidentally get your finger in one of the hinges. It is really hard to get it out. you wonder if you can change it somehow to release it.
[[Pull with all of your might->390]]
[[Cut your finger off->391]]
You shrink, and shrink, and shrink, until you are as tiny as a mouse. You scurry around, but you can't find any shelter, once more, You can't find any food. You end up starving to death. you wish you opened some doors before you had grown smaller.
''The End''
You have died
You drive for a long time you are very confused because everything is weird. There are a bunch of forests in Texas, and there are crazed maniacs in New york, people who are burning down buildings, and crazy things like that. You find that instead of markets, you find no resources whatsoever, and you die. You wonder if going through the mirror would've changed anything.
''The End''
You have died
It takes awhile, and the starboard breaks. You try your best to repair it. You drive into the mirror. Suddenly the boat transforms into an airplane. You see that one of the wings is a little messed up. You fly back to your hometown, but without having to stop to make a few repairs first. You write a story about your adventures, and they give you enough money to fund a trip to where you were last seen.
''The End''
:-):-):-)
You go there and find all of the ingredients needed. you double check, and find out that you are missing a pink Crystal. you see a dusty map on top of a desk. you see a map, and there is a farmer's market labeled in fine print. You wonder if you could make it without her noticing, on the other hand, you have a lot of purple Crystal, and she couldn't tell if you just messed up one ingredient, right?
[[Farmers market->350]]
[[Put the purple Crystal in->351]]
She vanishes without another word. You wonder if you can complete your quest by walking over to the castle. You also wonder what sort of rewards she was talking about. You do want to see some bizarre ingredients. What if you find a potion that lets you teleport too.
[[Complete your quest->338]]
[[Go over to the hut->336]]
You see the dead corpse on the ground. The witch is there, and you look around. Everyone is watching cheers, and there is a huge feast. You live in happiness, and you slowly forget your past to live in peace as the King's most trusted knight, servant, spy, and messenger.
''The End''
:-):-)
You wait for awhile, but it wrecks more havoc, and the people that are watching gets restless, you must do it soon. You wait for a little longer, and strike at the right point. You see it slump onto the broken floor.
[[Continue->338]]
You go down. You end up at two doors. You wonder what to do. if only you had your trusty knife with you. You could pick the lock, and open up the other door. Too bad, looks like you'll have to settle with this one.
[[Continue->340]]
Everything suddenly goes blurry. you wake up in a kitchen. You look around, still weirded out by how you came here. What happened, and why are you still in this palace?
[[Continue->17]]
You are put in jail, and you eat rats. They taste weird, but you get used to it. You live there for about 3 years. Then you are executed publicly, as you walk up to the executioner, you hope that it is all a dream. When you wake up, you end up dead, you wish that you didn't bring your hopes up.
''The End''
You have died
A bunch of excited fans throw swords at your feet. You pick them up, and stand your ground. This could get intense. You don't want to fight in this. If you turn the people against each other, you could probably escape. You start to when one of them says, "Shut up!" and slashes at you angrily. Now come to think of it, it might not be worth it. Who knows the chances of it backfiring at you?
[[Try to say something->392]]
[[Focus on fighting->347]]
The people down below start arguing with each other, and then there is a big fight. You start to laugh when you realize that the gladiators have stopped to watch. They thought that they were going to be paid to fight, but now they are being paid to watch a fight. What could be better? You wonder if you should get up and get closer to see what is going on. It could get you some good reputation if you went down there.
[[Go down there]]
[[Stay up here]]
You get it. it seems to be some sort of necklace. You touch it, and you see different rooms. One is a laboratory, one is an underground tunnel, one looks like some sort of crew cabin. It has hammocks. You wonder which of these places that would use the necklace to it's full advantage.
[[Worker's cabin->69]]
[[A laboratory->68]]
[[Underground tunnels->240]](set:$WhitchesTalisman to true)
It breaks, and you can't seem to find what was in it. You look at the cash register. That is the only place left to go.
[[Continue->217]]
You end up in an underground cavern. You see a bunch of pink Crystals on the ground. You see some holes that look like they were drilled there on purpose. You see a Crystal that was chopped off of the growing spot. You wonder why it was. Maybe if you put the Crystal in the light it would do something. You look ahead of you, and see two signs, one that is pointing to an entrance that has a hill picture, and one that has a moon symbol.
[[Hill picture->249]]
[[Go to the moon]]
[[Use the Crystals->292]]
"Hello, hello, we can hear you. Off." you turn on the talking part. "Yes, I can hear you, I am starned, can you rescue me, do you have my longitude and latitude?" "Yes." You almost leap for joy, as you are about to, you hear devastating news. "Well, not quite, it seems to be fluctuating" Surprised as you are, you think you know the cause. It is probably the mirror.
[[Go back through the mirror->346]]
After a few more messages, you are rescued. You put the new city on google maps, and the archaeologists have found many different breakthroughs. You revisit it a lot, and you are granted billions of dollars for finding this civilisation. Every now and then you find a lever, or a switch left untouched. This is the life.
''The End''
:-):-):-):-)
You are in a tubble. You walk forward. You end up at a crossroads. One has a picture of a skull. The other one has a picture of wind.
[[skull->230]]
[[Wind->248]]
You hope that your flashlight words. You try to turn it on again, but it doesn't work. You hit it on the table, and it flickers on, and then off again, you are filled with despair. You hit it once more, and to your relief, it turns on. You take out the scroll, and you are very surprised to see nothing written upon it. You do see a necklace though. As you put it on, you feel a wave of relief, and power. This could be useful. You walk over to the floor, and pull out a mysteriously loose floorboard. You climb down.
[[Continue->228]]
You cut your hand, and open up the scroll. A necklace is revealed inside. It is just a blank piece of parchment. Inside is a necklace. As you put it on, you feel a rush of power come upon you. You look at the broken floor. There isn't much else to do here. You walk over to it and pull up the floorboards. (set:$WhitchsTalisman to true)
[[Continue->228]]
You end up at a wider path. You walk further. You almost fall into a pit with a skeleton in it. You leap over, and continue, you see a lot more paths like this. Jumping around, you start to make out a door ahead of you. shining our flashlight at it, you confirm your suspicions. You see the biggest pit yet. You scale the distance, you have never jumped this far before, and you can't get a good running head start.
[[Jump!->239]]
[[Turn around, and go to some other place->236]]
You see a cave-in that has happened. You expect that you can dig through it. You start to do it. When you do it, you hear something. Your letting your imagination run ahead of you. You make enough room for you to squeeze through. You have an intersection. One has a picture of a sun, while the other one has a picture of the moon. You wonder why they are opposites.
[[Go to the moon]]
[[Go to the sun]]
You see a bunch of rubble to your right. You want to dig it out. You suddenly stop. your heart is beating super loud. You can hear it in your ears. Something is watching you, or drooling, or doing something. You look at the rubble.
[[Run away->243]]
[[Hide in the rubble->244]]
(if:$GraveDiggersShovel is true)[(Link:"Dig out the misplaced stones")[(Goto:"242")]]
The witch appears out of thin air. You are surprised to see her here. She unties your necklace, and you feel a large weight get removed from your shoulders. "I know that I was wrong about you, first impressions are overrated." She hands you a necklace.(set:$WhitchsTalisman to true) "I will now grant you access to an item here, what would you like?"
(Link:"magnifying Glass")[(set:$magnifyingGlass to true)(Goto:"233")]
(Link:"Cylinder")[(set:$Cylinder to true)(Goto:"233")]
(Link:"Shovel")[(set:$Shovel to true)(Goto:"233")]
(if:$Knife is false)[(Link:"your new knife")[(set:$Knife to true)(Goto:"233")]]
you set it down, and look around the room. You see another small cauldron, that you can use. You also see a pot on the fireplace. You wonder if you could mix a potion over there.
[[Mix another potion->put some more combinations in]]
[[Go to the pot near the fireplace->122]]
You see two paths. One ahead of you, and one behind you. You know that it is relative. You wonder which way to go.
[[Straight->245]]
[[Go behind you->246]]
You see a broken down wall to your right. You continue walking. You see a path pointing to your right with a water symbol, one pointing to your left with a lightning bolt, and one pointing straight that has a sun picture.
[[Lightning bolt->250]]
(if:$GraveDiggersShovel is true)[(Link:"Dig out the path")[(Goto:"251")]]
[[Water symbol->241]]
[[Go to the sun]]
You walk. You end up in a cold room. You feel shivers going down your back. You are at an intersection. You see two signs, pointing to different paths. One doesn't have a sign. One has a lightning bolt, one has a snowflake, and one is really dark. You have no idea which path to go to.
[[Lightning bolt->250]]
[[Dark path->253]]
[[Go to the Snowflake]]
You jump across everyone. you end up at the biggest pit yet. You wonder about your strength, making the attempt, you miss, and plummet into the pit. You see some strange skeleton sitting on some sort of throne. You see that it has a diamond, and a sword in either hand.
[[Rob the diamond->254]]
[[Steel (get it?) the sword->255]]
You see everything dark. you see a light glwing in the distance. You do see, however, a icy road leading to it. You need something to unfreeze the road. Even if you found a way, you would need something to blow you across the pit. Even after that, you would need something that could make a staircase out of pure rock. Like that would even be possible.
[[Go back->266]]
(if:$FireRelic is true)[(link:"Use the fire relic to melt the ice")[(goto:"Moon2")]]
You see a golden treasure up ahead. To get to it involves going across a pit of fire, zapping a bloby monster, and creating an ice bridge. Like you could do any of this. You look behind you.
[[Go back->257]]
(if:$WaterRelic is true)[(link:"Use the water relic to stop the fire")[(goto:"Sun2")]]
You trip and fall. you get up and continue running. You turn right, then left, then forward, then left, and then you do some more crazy turns. This is when you end up in a chamber. It feels like the most powerful one left.
[[Continue->261]]
You hide, and nothing happens. You get out a little bit. You see a dark ferocious rodent beast. It has human skulls down it's back. You are petrified when it turns around, sniffing the air. It turns around, still drooling, it bounds off. Relieved, you stay hidden awhile, before you climb out. You will never know if it would reappear.
[[Go backwards to where it came from->263]]
[[Stay within the protection of the rubble->247]]
She hands you a talisman. (set:$WhitchsTalisman to true) "I will allow you one swig of my teleport potion." It has links to...
[[Underground tunnels->280]]
[[Barracks->9]]
[[Observatory->66]]
[[Alchemist's laboratory->68]]
[[Cave->188]]
[[Worker's housing->69]]
[[Ruins->23!]]
You are at a dead end. (if:$SilverPointSpear is true)[You look down at your spear, it was only meant for one reason. (Link:"Stab it!")[(Goto:"285")]
(link:"Shimmy up the wall")[(goto:"286")]](if:$SilverPointSpear is false)[You look behind you. You continue onward, and see a door. (Link:"Continue")[(goto:"Go to the Snowflake")]]
you end up at a crossroads. One leads to a darker path, and two of them have a sign. One of them has a golden key, while the other has claw marks on the signs. you don't want to find out what made the claw marks.
(Link:"Go through the passage with the key symbol")[(display:"locked door")]
[[Claw marks->232]]
[[Darker path->253]]
You end up going straight into a crossroads. You see two signs. One path has power radiating from it. The other one has the sign that has fallen off. It has a lot of broken off walls, it seems to be a victim of a lot of cave-ins. You wonder which way to go.
[[Go to the power chamber->261]]
[[Go to the place with the messed up walls->237]]
You end up in a drafty chamber. So breaze hits your shoulders, and flies through your hair. You see a necklace floating in the middle of a small pillar made of stones. You see gusts of wind flying out from little spaces in the walls. You put your fingers in it's range, and the force knocks you over. You wonder how to get across. you see some arrows on the ground. They seem to have strings, and they look like harpoons. Probably not far from that purpose, you think, as you pick up the bow.
[[Shoot the arrow->264]]
[[Crawl across to the other side->249]]
[[Crawl over, and try to get the necklace]]
You end up in a very dirty chamber. You see a golden chain glistening in the dirt. You wonder if you can get it.
[[Go to the door on the other side->266]]
[[Try to get the necklace out->265]]
You find yourself at a dead end. Looking closer, you notice a brown door. you see a golden keyhole. If only you had the key.
(if:$GoldenKey is true)[ You find an hourglass. You wonder what it is about. You also see a strange necklace on it. you pick it up, and put it on. (set:$WhitchsTalisman to true)]
You end up in a room full of energy. You see a necklace floating on a small platform. All of the energy seems to emitting from it. You see a door to the other side of the room. You look at the necklace. You feel as though you just must have it.
[[Try to get the necklace->480]]
[[Go through the opposite door->252]]
you end up in a big underground lake. you see some sort of sidewalk latched onto the wall. you step carefully across the stones. you look over, and see a necklace that looks like it as a water symbol on it. you wonder if you can retrieve the necklace. If you do,. you might die trying to get back out of the water. you are glad you took those swimming lessons as a kid.
[[Jump in the water->258]]
[[Go to the far door->259]]
[[Find another way to get the necklace->260]]
Your flashlight goes out, you are in utter darkness. It is suddenly very quiet. You hear a distant sound of water dripping. you wonder if you can turn on the batteries.
[[Stay still->312]]
[[Take out the batteries of the flashlight, and put them back in]]
All of the skeleton stumble upwords, and the person with the large sword stands up. You look around you. Maybe there friendly? you might be able to shimmy to the top of the pit using your new found energy. If you fall, then it is definitely certain death. You wonder if running to the far reaches of the pit will help you any. That person with the sword doesn't look very happy.
[[Shimmy up the wall->268]]
[[Run away->269]]
(if:$WhitchsTalisman is true)[(Link:"use the power of the necklace to destroy them")[(Goto:"465")]]
You are in a very, very cold room. You put on your jacket. Looking around, you see a necklace with a snowflake shard on it. You see loads of ice all over the ground. you can't walk on this. You then see a pair of adjustable ice skates, or at least, that is what you predict that they were made for. Putting them on. you struggle to stand up.
[[Take it easy, and learn it]]
[[Crawl on your hands and knees over to the necklace]]
(link:"Go through the opposite door quietly")[(display: "locked door")]
You take it. nothing happens. All of these skulls just staring at you is quite disturbing. You accidentally bump one of them, and it rolls across the ground, making tapping sounds as it hits other bones. you are pretty sure you could climb up the pit wall with the sword.
[[Climb up using the sword->270]]
[[Take the diamond->271]]
This chamber is warm and welcoming, perhaps to warm. It is, in fact, smoldering. You see that all of the warmth is coming from a fire on a little pillar of rocks. You see a necklace floating above the campfire. You wonder if here is some way to get the necklace without burning your hand on the stones. You might want to get out of here though.
[[Find a way to get the necklace->256]]
[[Go through the far door->257]]
You see some bags of something that you can throw. It appears to be a corrosive liquid. You decide to pop one, throwing your knife at it. The knife melts. you look at the bag. It is made out of something that looks like plastic. It probably melts too.
[[Through them at the necklace->272]]
[[Go up closer->273]]
[[Go through the door->257]] (set:$Knife to false)
You find yourself at another crossroads. You see three different signs. One has a sun symbol, one has a golden key, and one has a hill picture.
[[Hill->249]]
(link:"Go to the key passageway")[(display:"locked door")]
You reach, and grab the necklace. (set:$WaterRelic to true) You try to swim back out, but the water is stopping you from grabbing onto the ledge. If the water wasn't holding you back. you see a small plug on the bottom. It might be your death, or your savior.
[[Unplug this place->274]]
[[Try to get up some more->275]]
You find yourself in a very powerful chamber
[[Continue->261]]
You find some sort of fishing line. You wonder if you are very good at fishing. It might take awhile, but you might be able to fish the necklace out. Well, who are you kidding, you might have a better chance if you were diving then starving on this stupid ledge.
[[Fish!->276]]
[[Dive into the water->258]]
You see a treasure chest. It is silver with emeralds on the outer edge of the box. You wonder what it is in it. If only you had a way to open it. Looking ahead of you, you see a passage ahead of you. Shing your flashlight at it, you see a locked door. You wish you could pick both the locks with your trusty knife.
[[Go hide in some rubble->244]]
(if:$Knife is true)[(Link:"Pick the lock with the knife")[(Goto:"262")]]
(Link:"Locked door")[(display:"locked door")]]
You are in the middle of a powerful chamber. It is as if the humidity in this room has grown to an overpowering stage. Not just that, but the electricity, in the air. Not the heat, but the cold. This room destroys all science. You see a hourglass in the middle, but instead of sand, there is blood. How very disturbing. You see a lot of exits, leading in totally different ways. You wonder where to go. As you are wondering, you see a lot of spots carved into the metal. It has necklace shapes of different things. For example, a snowflake, and a fire symbol. You wonder if it corresponds with different prices. You wonder if you can find the necklaces. You also see signs pointing towards passages that have those symbols. (set:$Relics to 0)
[[Go to the moon]]
[[Go to the sun]]
[[Go to the Snowflake]]
[[Go to the skull exit->230]]
[[Go to the lightning exit->250]]
[[Go to the hill exit->249]]
[[Go to the wind exit->248]]
[[Go through the triangle exit (∆)->231]]
(if:$WaterRelic is true)[(set:$Relics to it +1)]
(if:$FireRelic is true)[(set:$Relics to it +1)]
(if:$EarthRelic is true)[(set:$Relics to it +1)]
(if:$WindRelic is true)[(set:$Relics to it +1)]
(if:$LightningRelic is true)[(set:$Relics to it +1)]
(if:$IceRelic is true)[(set:$Relics to it +1)]
(if:$Relics is > 2 )[(Link:"Put 3 of the relics into their designated positions")[(goto:"277")]]
(if:$Relics is >5)[(link:"Put all of the relics in their designated positions")[(Goto:"278")]]
You see a spear placed in glass casing. You hear a growl behind you. you realize that you are trapped in this dead end. You wonder if you could stab the monster with the spear. You know that you could probably climb on top of it to save yourself from whatever lies ahead.
[[Climb up->281]]
[[Smash it with your flashlight->282]]
You get out after you are completely sure that you are safe. You wonder what is the place the monster came from. You also look at the rubble. It looks easy to pull out if you had a tool to do so. You wonder what secrets that you might uncover about that mysterious monster, was it human once?
[[Go to where it came from->263]]
[[Go the opposite way->Go to the moon]]
(if:$GraveDiggersShovel is true)[(Link:"Dig through the rubble")[(Goto:"242")]]
It turns sideways due to the wind, and it tugs at your hand violently. You see the two other arrows. You wonder if it is too late to try to pull it back. This time you will aim better, but if you fail, you might fail completely.
[[Forget it, and get other arrows->283]]
[[Hold on tight->284]]
You get knocked out. The gust of wind slammed you into a wall, hereby shooting you back into the original wall. As you try to wake up, you see a large grin on a rodent like creature. It eats you when you get slammed against another wall, and become once again knocked out.
''The End''
You have died
You are at a crossroads. You see a dark path, and you see one with a sign. The sign has claw marks. You are disturbed by that sudden appearance. you are curious about them now. Is the creature that made them still alive, then what did it eat all of these years.
[[Claw marks->232]]
[[Darker path->253]]
You get the necklace. The ceiling shutters. Clumps of soil starts to fall down. You see a door to your right and left. You also wonder if you should first, grab the diamond there, I mean, It is very valuable, and it seems to be very powerful too. But you'd rather not risk it.
[[Just grab the gem quickly, and then run!]]
[[Go left->257]]
[[Go right->Go to the Snowflake]]
You know that if you touch it, you might get shocked, or electrocuted. If only you had something that you could use to pull it out. You look through your inventory, and find your flashlight. Using your knife might not help, assuming they are both made of a conductive metal.
(if:$Flashlight is true)[(Link:"Use the flashlight")[(Goto:"267")]]
(if:$Knife is true)[(Link:"Use the knife")[(Goto:"267")]]
(if:$GraveDiggersShovel is true)[(Link:"Use the shovel")[(Goto:"481")]]
[[Use your hand->267]]
You go through a tunnel until you end up at a triple crossroads. each one has a sign. One has a snowflake, one has a ∆, and the last one has claw marks. Disturbed, you see another crossroads. Man, how many passages are in this thing? It has a picture of a hill on it.
[[∆->231]]
[[Claw marks->232]]
[[Picture of the hill->249]]
[[Go to the Snowflake]]
You dig, and dig, and you keep on digging. You end up in a very powerful chamber. As you are about to enter it, you see another room, off to the left. It reveals a (link:"locked door")[(display:"locked door")].
[[Continue onward->261]]
As you are climbing up, a cold skeleton hand grabs at your pants, and pulls you down. He/She takes out it's sword, and deliberately stabs you. you hear a final scream, and then you fall over, dead. At least it was heroic.
''The End''
you have died
It is just too late. They grab you, and with one single twist of the arm, slams you into the ground. You see a sword hit your chest 5 times, you look up sadly. At least it was an heroic death.
''The End''
you have died
You get onto the landing. You see a large obsidian door ahead of you. You see a gem shape etched into the door. You wonder if you can leap over the ditches to get back to the crossroads. At least now, you will have practice. (if:$jewel is false)[You wonder if the jewel is of enough importance to go back and get.] You are now burning with curiosity. You must know what is behind that door, or is curiosity just the essence of stupidity.
(if:$jewel is true)[(Link:"Open the door with your gem")[(Goto:"284 oops")]]
(if:$jewel is false)[(Link:"Get the gem")[(Goto:"271")]]
[[Turn around and jump back->231]]
The skeleton stagger alive. You slash at their bones with your sword, and shimmy up the wall. You wipe sweat off your brow, and lie down for a bit. (set:$jewel to true)
[[Continue->270]]
You are starting to get it. As you are, the ice cracks around you. Worried, you try to turn around. You lean on the wall. Is it worth the try right now to get it, or would it be a lot more helpful to practice some more, after all, the ice looks pretty good.
[[Practice some more]]
[[Try it out]]
[[Go over to the other door->250]]
You hear a crack on the ice underneath you. You wonder if you can make it, you are only half way through. You wonder if using the ice skates would be better or worse to survive this. Backing out will let you get out of this room, but it would be very cowardice if you left now.
[[Continue across the ice]]
[[turn around, and go through to the next exit->250]]
The floor cracks even more. Deciding it was too risky you turn around. It is too late. you see the ice crack, and a big pool of water drowns you. There is no chance of surviving now.
''The End''
You have died
The ice cracks like crazy, but you still haven't mastered it.
[[Try it out]]
[[Keep on practising]]
You make it across, relieved, you put on your necklace. It gives you a feeling of truth. (set:$IceRelic to true)
[[Continue through the next door->250]]
Sploosh, you fall in.
''The End''
You have died
You see steam, and you know that the fire is extinguished. everything is suddenly frighteningly cold. You put on the necklace. you see two doors. You wish that you remembered which one you came from. The one to your left feels warmer though.
[[Go to your left->261]]
[[Go to your right->249]]
You go up closer, and the plastic bags start to melt. You wonder if you can take much longer. One of your only hopes is to just fling them, and fast. Taking a little too much time might be Ok though, after all, you had long enough thinking about stuff.
[[Throw them!->272]]
[[Take just a second longer]]
All of the water drains out. You see a small whirlpool emurge. you fight agains the the current. You make it out. You wonder if you can climb out, without falling. At the highest point, you would have certain death. You climb on top of the stones. The rain makes everything very slippery. You almost fall over again. When you finally make it up, you are extremely tired. As you sit down and take a snack, you wonder which path to continue on, after all, you don't remember which path you came from. (set:$WaterRelic to true)
[[Left->250]]
[[Right exit->253]]
Your strength fails you. you must take the risk at the drain. As you try to get down to it, you take a gasping breath. You are unable to swim anymore.
''The End''
You have died
It takes a long, long time, but the hook finally latches on. You Ring it up. As you put it on, you decide to take a little snack. (set:$WaterRelic to true)You wrap up your food. You must now pick a path to go to.
[[Left exit->250]]
[[Right exit->253]]
You see a spear with a silver tip. You grab it off it's hook without even thinking about it. (set:$SilverPointSpear to true) You try to pull out your knife, but is completely stuck. You are about to calm yourself when you hear something disturbing, like decaying flesh. You hear a wall shutter. You look down, no point in trying to remember where you came from, gotta run!
[[Go left->257]]
[[Go right->279]]
The beast breaks the glass, and the spear pierces it's skin. You jump down, and run away as fast as you can. (display:"locked door") You also see a door to your left.
[[Go through that one->261]]
You get the spear. (set:$SilverPointSpear to true) You don't have time to admire it though. you see the monster's dark figure, looming ahead. It is drooling. You wonder if you should attack it. As it looks ferociously at you, it steps closer.
[[Stab the oversized rodent->279]]
[[Climb up on top of the glass box->287]]
You shoot, and miss again. You shoot once more, and make it. Only now do you have to pull. The wind is pulling you down. After a few minutes, you decide to pull harder. Soon, the wind gets stronger. You must find something to hold on to. you look at your arms. If you pulled a little bit harder, you might be able to make it.
[[Hold onto some of the dirt on the wall->288]]
[[Pull with all of your might->289]]
You tug, and fall down. Just as you had predicted. you get back up, and pull the necklace towards you. (set:$WindRelic to true) You step confidently forward, and the wind knocks you down. You crawl, less courageously forward, to the opposite door.
[[Continue->261]]
A huge boulder hits the side of your head, breaking your spinal cord. You fall over, paralyzed. What a time to be paralyzed. You slowly suffocate and die.
''The End''
You have died
You grab it, but your hand hurts like crazy. You realize that it is electricity. You wish that you didn't grab it. Your hand feels all fuzzy. you must do something about the extreme pain. You see some yellow mushrooms on the ground. You wonder if the yellow mushrooms would help heal your hurt.
[[Put they yellow mushrooms on your hand->283]]
[[Cut off your hand->482]]
[[Run off->484]]
Your cut heals. It is so fast, you are very surprised. You get up, and walk over to the door. you suddenly fall over. You see the wound in your arm open up, and you fall down. Yellow mushrooms aren't that great after all.
''The End''
You have died
You fall over, clutching your arm. You shutter, and then you die, wishing that you had something to save you.
''The End''
You have died
It breaks, but your hands get cut by the grass. It is bleeding like crazy. You must find a way to stop the bleeding. You see a purplish banana, and you see a paper that you can rip from the old book. You wonder if the juices of the purple mango-banana fruit is poisonous.
[[Use the purplish banana fruit->368]]
[[Use a paper from the old book->369]]
You put them back in, and turn it on. It works. You see a golden key on a chain up ahead. You pick it up. You turn around. You walk through these dark passages, when you hit a door. Opening it up, you feel cold wash all over you. (set:$GoldenKey to true)
[[Continue->Go to the Snowflake]]
The plastic bags melt, and you fall over, the corrosive acid destroys your hands, and you fall in a heap. It is too late to do anything now.
''The End''
You have died
The door opens up to reveal a huge room. There is a sliver of light, streaming down into a piece of parchment. It has a magnifying glass on it. You can see it change into English. You reveal the mysteries of this place, and feel fully satisfied with your life.
''The End''
:-):-):-):-):-)
The door bends, and changes, and melts into a staircase form. You climb up. It reveals a laboratory. you see a bunch of gears. It appears to make some spaceship. It has a bunch of letters. You slowly learn which each lever does. you fly back to your hometown, and sell the spaceship to a science industry. You make enough money to supply you through your lifetime. Before dying, you wonder who designed the spaceship. Why was it made? What did they hope to accomplish?
''The End''
:-):-):-):-):-):-):-):-)
You see a monster come out of nowhere. It slashes at you, with a quick, swift movement, you slash it with the spear. You continue walking. You see 5 necklaces on chains. You wonder which ones to pick.
(if:$PickedRelics<2)[(link:"Pick the water one")[(set:$PickedRelics to it +1)(set:$WaterRelic to true)(goto:"279")]]
(if:$PickedRelics<2)[(link:"Pick the fire one")[(set:$PickedRelics to it +1)(set:$FireRelic to true)(goto:"279")]]
(if:$PickedRelics<2)[(link:"Pick the earth one")[(set:$PickedRelics to it +1)(set:$EarthRelic to true)(goto:"279")]]
(if:$PickedRelics<2)[(link:"Pick the wind one")[((set:$PickedRelics to it +1)(set:$WindRelic to true)(goto:"279")]]
(if:$PickedRelics<2)[(link:"Pick the lightning one")[(set:$LightningRelic to true)(goto:"279")]]
(if:$PickedRelics<2)[(link:"Pick the ice one")[(set:$PickedRelics to it +1)(set:$IceRelic to true)(goto:"279")]]
[[Continue->261]]
It shatters into a million pieces with a single blow from it's paw. You tumble down, and you hit your head against the wall. You can't remember who you are, or what you are doing. You are feel a small nibble, and then you shut your eyes.
''The End''
You have died
you cling on. You end up getting the arrow back. (set:$WindRelic to true)You crawl to one of the exits. You can't remember which one you came from. One door seems to be warmer, while the other one shocked you after you you touched it.
[[Go to the warmer one->240]]
[[Go to the one that shocked you->250]]
You faceplant. The necklace floats back to it's place. You cannot get it. You look at the two exits. You wish you could remember which one you came from.
[[Go to your left->240]]
[[Gp to your right->241]]
The door twists and turns, and reveals a stairway. You limp up, and you enter outside. You feel the breeze on your face. you could live like this. You do. you live happily ever after, reading books, and eating delicious food.
''The End''
:-):-)
You stab it, and it falls over. You almost feel sorry for it. You jump over it's corpse, and you continue you walking. You end up at, once again, another crossroads. You see a sign that has a wind drawing you also see that a cave-in has happened to the other side. Too bad. You are really curious what it over there.
[[Go through the path with the wind drawing->248]]
(if:$GraveDiggersShovel is true)[(Link:"Dig through the Cave-in")[(Goto:"290")]]
The rodent growls at you while you are up there. It is up there for about 20 minutes. It feels like forever. It, finally, walks away. you go down, and walk, and end up at another crossroads. One is a cave-in, while the other has a sign. The sign has a picture of a water droplet.
(if:$GraveDiggersShovel is true)[(Link:"Dig through the cave-in")[(Goto:"290")]]
[[Go to the water droplet->241]]
You find 5 symbols on golden chains. You see that the hooks are on a very balanced scale. If you pull one of them off, then the others will fly up, out of reach. It is simple mechanics really.
(Link:"Read the writing")[(set:$FireRelic to true)(Goto:"291")]
(Link:"Read the writing")[(set:$WaterRelic to true)(Goto:"291")]
(Link:"Read the writing")[(set:$EarthRelic to true)(Goto:"291")]
(Link:"Read the writing")[(set:$WindRelic to true)(Goto:"291")]
(Link:"Read the writing")[(set:$LightiningRelic to true)(Goto:"291")]
(Link:"Read the writing")[(set:$IceRelic to true)(Goto:"291")]
You walk into a very powerful chamber.
[[Continue->261]]
You look at the crystals. You put one in the light. It shows a map. You see an entrance, and a crossroads. You see a throne room, and a passage underneath the throne room. You also see an arena, and what appears to be some more hidden exits. You wonder at the crystal. How long did it take to make this? You can see the little words etched into the gravestones. How interesting. you stand there, admiring the map for quite some time, but you must continue.
[[Go to the hill picture->241]]
[[Go to the wind picture->248]]
you hear the earth rumble. you must enter it correctly, or everything fails. Or, you could just sprint away!
(put: (prompt:"code:") into $Answer)
(if:$Answer is "ÎÎÎ ß O _ ÎÎÎ")[(goto:"294")]
[[Climb back out, and run away from here->53]]
The door opens up. You find a horn. Blowing it, you see everything change. Well, actually, nothing changes, but everything does. It is a very weird experience. You notice more, and you learn to survive. You live happily ever after, in the detailed forest.
''The End''
:-):-):-):-)
You now need to pass the huge pit.
[[Go back->266]]
(if:$WindRelic is true)[(link:"Use the wind relic to fly across the pit")[(goto:"Moon3")]]
You look back, it is pretty far away, now, you need to make a staircase.
[[Go back->266]]
(if:$EarthRelic is true)[(link:"Use the Earth Relic to make the staircase")[(goto:"Moon4")]]
You make it to the light, and you are overwhelmed with happiness. You live peacefully in content, amidst terrible circumstances. You carry on, asking philosophical questions, until you die.
''The End''
:-):-):-):-):-):-):-)
You see an impassable blob.
[[Go back->257]]
(if:$LightningRelic is true)[(link:"Use the lightning relic to zap the blob")[(goto:"Sun3")]]
You now see the pit. You focus on what you are doing.
[[Go back->257]]
(if:$IceRelic is true)[(link:"Use the ice relic to make an ice bridge")[(goto:"Sun4")]]
You take the treasure, and rejoice. You spend the rest of your life, happy for your achievement.
''The End''
:-):-):-):-):-):-):-)
You have failed me. I know let you back into the present, with a curse. (set:$WhitchsCurse to true) The chain is cold and hard against your skin. You cannot pull it off. You find yourself in a laboratory.
[[Continue->68]]
You see a load of stores, with fruits, glass objects, and some golden bone thing. You see a small girl whining to his mother. Her mother talks to the man with the golden bones. She pays him money, and the kid messes with the golden bone. You see the purple Crystals for sale. You are honest, so you wouldn't dare think of steeling it. You are wondering how to get money, when you see a bucket of coins. It looks like if you win a race, you have a chance to get the coins. The race starts in 3.23 hours. you wonder if that is enough time to make a speed potion and back. Once you make it, you could sprint back, with super speed. That gives you enough time right?
[[Go back and make a speed potion->395]]
[[Just race as you are->396]]
"She takes the potion. Thank you, I will now send you back to your time, but if you are tricking me-" you swallow very quietly. "Then you will feel extremely guilty." That's it? You go back to your time, and you start to feel bad. You have deceived a nice old lady. You haven't done the right thing. Before you know it, the curse has taken it's full effect on you, and you can't take it anymore. You pull out your trusty knife, and stab yourself.
''The End''
You have died
You can't read it, but through many years, you decode the language. you learn all sorts of different adventures. You feel self satisfied with your life.
''The End''
:-):-):-):-)
It doesn't budge at all. You run up, and slam into it. absolutely nothing; well, your side hurts, but that is beyond the point. You need to find a way to open the door, without murdering your ribs.
[[Use the stick to try to press both buttons->354]]
[[Throw a brick at the button->355]]
The button breaks, and the door still won't open. You look back up. Deciding to climb back up, you find yourself in blinding light. You look across, and decide that to put the ladder across. you see it latch into one of the firm branches. You try to pull it back, but it won't budge. It is as if that tree was grown to do this.
[[Go across->130]]
[[Go back down into the tunnels->131]]
You press both if the buttons, and the door lets you in. (display:"354*")
You see little wire thingys on the walls. You cut one of them, and the door opens, you run back down, and look around.
[[Continue->354*]]
Nothing happens. You are about to step out when you hear a muffled conversation between two men. They are both speaking in English. "I'm sorry sir, but we couldn't steal the green orb. It is just to powerful." You move a little to get a better perception of what is going on. "Shush," you hear one say, "Did you hear something?" You hold your breath. You see them step into the light. you see a leather bag very close to you. Inside is a crudely drawn map of the palace. You wonder if you can take it, you don't know if they could see your hand.
[[Take the paper->397]]
[[Stay hidden->398]]
You hear some people talking. You run off, and end up getting lost. As you use your navigation skills, you wonder what those people were up to. You sit down, and check out what was in the bags. you see a cylinder, a purple Crystal, and a precious gem. You wonder if you should return the items to the palace, and on the way, slow them down from getting anymore.(set:$Cylinder to true)(set:$PurpleCrystal to true)(set:$jewel to true)
[[Return them]]
[[try to escape and find a way back to a human village->399]]
You trip and fall on a root. You start to scramble up when a rabbit jumps out of the bushes. You start to laugh, releasing all of your adrenaline. you were scared because of a bunny. You walk, and the path murges up with another path. You find yourself in a huge open field. you almost trip on a ruins to your right, and a brightly lit graveyard.
[[Newer graveyard->99]]
[[Ruins->23!]]
You see a potion start to slowly change from red to blue. It is so subtle, yet so noticeable, that it takes you awhile to realize that it is actual happening. You see a platform that the potion is on. It must be some sort of hot plate. You know that it probably has something to do with it. You also see two ingredients next to the vial. One is a blue berry, while the other is some sort of leafy plant. It smells of peppermint.
[[Put the blue berries in->359]]
[[Put the green leafy plant->360]]
[[Put another combination in the vial->put some more combinations in]]
[[Go over to the pot on the fireplace->122]]
The potion changes into a nice, dark, purple shade. You look at the other plant. You decide to put it in. Although you are very scared about the results of your risk, you convince yourself to put it in.
[[Continue->400]]
The potion starts to froth. You see it change into a clear liquid. You wonder how it changed into water. You know it is not water though. It smells of evil. Maybe adding the blue berry would remove the evil aspect.
[[Drink the translucent liquid->32]]
[[Put the blue berry in->400]]
You push a piece forward one square. You decide to walk back to your square. As soon as you step back onto your square, your opponent moves. You look around. It feels like you are in the harry potter universe. You think strategically. You could attack, or be defencive. You don't know how smart your opponent is though. If your opponent was smart, then attacking would be a worse idea. But who would program something to fail?
[[Attack->401]]
[[Defend->363]]
You start to get hungry, you take out your lunch, and start eating. You wait, and wait. You look around, this is getting pretty boring. You decide to take a risk, before you die of dehydration.
[[Continue->361]]
It fills you with happiness and peace. You try to repeat it afterwards, but it always slips through your mind. You do however feel content with your life, and glad that you don't have to live under so much pressure. The only downside is that you have no friends; that is, until, an explorer comes along.
''The End''
:-):-)
You wake up in the emurgency room. You then wake up on a cart, moving towards a room. You see a nurse look down at you, and ask, "Are you alright?" "Yes." You say, you put your hand to your head. "When we found you, you were in hypersleep, you look fine now, we are going to run a few tests, and then we will send you back." "Ok" You say. Soon enough, you are back at your house, and you forget everything. You do have some weird dreams that keep on coming up again.
''The End''
:-):-)
"Thank you!" And it vanishes. You look around. You see a door leading outside. When you step outside, you see a ditch, and a tiled path to a dome shaped building. You look back. how many more combinations could you do?
[[Dome-shaped building->66]]
[[More combinations->68]]
[[Ditch->306]]
Your cut immediately heals up. It leaves not a scab, but completely new skin. You hope that it isn't toxic to the blood. Try get up, and see a pot on the fireplace. It is boiling over. You also see a path outside that leads to a ditch.
[[Go over to the pot->122]]
[[Go outside, and go down the ditch->306]]
The paper just rips when the blood touches it. You pull out a whole stack of pages, but, because it is so old, it rips at the slightest tug. You try to grab the purple banana fruit, but it is too late. You fall over, dead.
"The End"
You have died
It takes awhile, but you unscrew the lid, and get the Purple Crystal.(set:$PurpleCrystal to true) You walk back towards the potion, and put the ingredients in. you see a gene poof out of nowhere, and speak to you, "Is there anything that I can do to you? I mean for, I meant for."
[[Yes...->310]]
[[No...->311]]
"Search the room, they could be hiding under trapdoors." Of course, you don't understand their language, but when he said trapdoors, he opened a door a few times, giving you that hint. You watch as they struggle to find you, or whoever they think that is here. You stay absolutely still for about 2 years. Well, not quite that much, a few months perhaps, but not 2 years. Someone finally says something interesting. The captian person tells him to do something, and they get into an argument. While they are, someone spots you. In the middle of the confusion, someone trips, and falls onto the person that spotted you. Soon enough, everything is settled, and you are taken in, as a dead corpse. It sounds like they plan to bring you to their ruler, and say that they killed you.
[[Punch him in the face->403]]
[[Stay absolutely still->404]]
You are awake, but our eyes are closed. It seems as if the people have ran off. You fight a sigh of relief before you fully wake up.
[[Continue->120]]
You see a rock golem. It is twice as tall as you, and it's huge fists could smash a gem into dust. It has diamonds growing out of it, towards it's body. You can't help but to think that this door was not meant to be passed through, but that only makes you more curious, what is in there then?
[[Go through the emerald path->374]]
[[Go through the ruby path->373]]
(if:$Goldenmachete is true)[(Link:"Slice off it's leg with the golden machete")[(Goto:"405")]]
(if:$Whitchstalisman is true)[(Link:"Magically shoot the golem with the talisman")[(Goto:"476")]]
You see a crossroads. One leads to a wall, although you are almost absolutely sure there is a door over there, and the other leads to a metal door. You turn off your flashlight. The glowing lights of the rubies are enough for you. It gives the cavern a ghostly feel.
[[Go to the diamond path->372]]
[[Go to the emerald path->374]]
[[Go through the path to the wall->407]]
[[Go inspect the door->408]]
You see a golden machete spinning in midair. You barely think to question the idea. You see a little bridge across the terrifying pit between you, and the machete. Your flashlight flickers off. The light that the emeralds radiate is enough for you. You can see a dark path, and a path that looks like it would crumble the second that you touched it. You could take your chances with the broken bridge. You don't know what lies before you in the darker path.
[[Go down the darker path->409]]
[[Sprint across the crumbling path->410]]
It flings you very far. Very, very far. You start to get hungry while flying. you take out a sandwich, and start munching. You fall asleep. When you wake up, you are still flying, but you feel very weak. You remember something about this mold biology class. The more strength that you use, the weaker you get. Everyone thought that the mold was extinct. You realize that you are heading towards a city, and your going to hit it fast. As you plummet to the ground, you see that you are going to land in an office building. What a surprise they are going to have at work today.
''The End''
You have died
You find out that you get weaker the longer you wait before you find some more moss. You can't find any, for you have wiped out it all for miles. You feel your strength drain from you, and you lie down, you are in hypersleep for 13 days, to weak to get up for some water.
''The End''
You have died
It takes a long, long time. you suddenly remember a trick you learned from one of your favorite books. If you pour water on the motor, you could weaken the structure, hereby giving you access to the outside world. You are thirsty, and the climate here is very hot. you only have two liter bottles left. You are very thirsty, and you are sweating like crazy. You take out a sandwich. Using the water might kill you. Using your fingernails might eventually kill you too.
[[Use your fingernails->413]]
[[Use the water->414]]
You break the blade. (set:$Knife to false) You are lucky that you have already taken enough bricks to squeeze out. You pick up a brick from the ground. For some reason, you think that it might be useful. (set:$Brick to true)
[[Cave->188]]
[[Tree->130*]]
You see a coconut. You throw it, and it makes a satisfying smash as it hits the wall. You drop it down the cave, and you hear a smash at the bottom. You wish you remembered the formula for sound and distance. You are about to lean even further, when you stop yourself. You wonder if you can smash it against the tree, or the wall. They both sound very satisfying.
[[Smash it against the wall->192]]
[[Climb down the tree->193]]
It attacks very slowly, but by the third swing, it starts to speed up. You attack down, and then up twice. You remember that you are swinging the opposite then the pattern. You try to remember what comes next. If only you remembered.
[[Parry up->415]]
[[Parry left->415]]
[[Parry right->417]]
[[Parry down->415]]
When you go outside, you spot the well immediately. You take the bucket, and almost fill the bucket with water when you hesitate. You are still curious why the witch wanted to curse them. You fill it up, and walk inside. As soon as you get in, you see the door shut, and lock itself. You have a feeling of helplessness. Knives fly up into the air, and they are pointing towards your neck. You start to get scared. What would they do if you don't give them the water, and what would they do if you did give them the water.
[[Hand over the water->419]]
[[Pour the water onto the floor->400]]
You see a knife fly straight towards your heart. You jump away just in time. It hits the door with a satisfying thunk. You sigh, but that fatal mistake, gave them enough time to stab you. You die, staring angrily at the air.
''The End''
You have died
You hear a muffled yell, and a thud. You knocked one out. A knife falls to the ground. A knife hits your heart before you get a chance to fight back again. You fall over. At least you died heroically.
''The End''
You have died
Your cut heals immediately. You stand up, and walk around. You are glad that worked out. You suddenly fall to the floor. Your cut has come open again. You have spoke too soon. You look in your journal, and realize that the mushrooms were poisonous. Too late to change that.
''The End''
You have died
You see a purple banana. Well, not really, but it sure looks like one. It has just the same chance of being poisonous. You look back at the yellow mushrooms. You better decide fast.
[[Eat the spherical berry/fruit->26]]
[[Use the juices of the yellow mushroom->384]]
[[Eat the purple banana->420]]
Your cut is immediately healed. It leaves no mark at all. You hope you don't end up dying later on. You seriously doubt it, after all, it just saved your life. You look around. There is a pot on the fireplace, and a ditch outside of the window. It looks fun to explore.
[[Go over to the pot->122]]
[[Go outside and go down the ditch->306]]
You accidentally step on a twig, and the worm turns slowly to face you. Your heart beats really fast. Maybe to loud. You see it's huge teeth before you die.
''The End''
You have died
You get a big fat jewel. You see another one that is further in. You really want to find out what they all look like. You see a dead carcass of an oversized carcroach. You look at the gem, is it really worth it?(set:$jewel to true)
[[Dig further->388]]
[[Climb back out->389]]
You dig further then you wanted to. You frantically claw at the mud, but your hand gives way. You involuntarily gasp for breath, and die. Your last memory is of a slug, crawling above your nose.
''The End''
You have died
You see a pedestal. It seems to be able to hold the gem in place. You also see one of those very tall graves. It has moss growing on the top. You wonder if the pedestal was specifically designed for the gem.
[[Put the diamond in->421]]
[[Go over to the very tall grave->422]]
It is the most addicting thing ever. You spend many hours working on it, forgetting to eat and drink. It does cross your mind when dawn comes, but it doesn't for a long time afterwards. When you see that you have 3 moves left to solve it, you start to move it. You are about to do the last move, when you fall over. dehydration has finally hit you, and hard.
''The End''
You have died
You bleed like crazy. You start to feel faint, and then you fall over. What made that so addicting. If only you could rewind yourself and pick a different choice.
''The End''
You have died
You wonder what to say. You could say to something about fighting your real enemy, but you don't know if they would think that their opponent is their enemy. You also could say something about one being better than the other, but that might take to long, hereby giving them a chance at stabbing you.
[["He thinks that he is better than you"->344]]
[["Fight your real enemy"->343]]
Soon you get quite a few slashes on your arm. You know that you can't win this fight. You look back. Going to jail is definitely better than dying, unless of course you are sentenced to death. You could distract them. You parry right, and wonder what you can do. If you whisper "He thinks that he is better than you." But saying that would give them a good chance of stabbing you. However, you could also say, "Fight your real enemy." It is short and to the point, but you don't know who they would think was their real enemy.
[["Fight your real enemy"->393]]
[["He thinks that he is better than you"->394]]
[[Turn yourself in->341]]
As you stand up to get closer, you trip and fall. As you are tumbling down the rows of seats, you get bruises on your head. You roll straight into the middle of the fight, and get beat up. There is no helping it. You soon after die, probably of many different causes.
''The End''
You have died
It gets boring, and the fight cools down. You see the king come by, and look at you. "Why weren't you down there breaking up the fight?" "well, er..." "I thought you were my trusted servant!" "I am!" "Down to the cell, if you talk back to your king like that!"
[[Continue->341]]
You get a very deep gash in your arm, but they do seem to get angry at each other. As the anger mounts, you slowly creep away from the line of fire. You smile at your cunning when you see one remove the helmet of the other. You stay back. When one of them finally triumphs, you knock him in the head with the hilt of your sword. you celebrate your victory.
[[Continue->423]]
The fighting continues as normal. you realize that you could spend a long time doing this, and slowly but surely, you would die. They don't have but 2 scratches on them. Deciding that it would be better just to say your other sentence. You clear your throat.
[[Continue->393]]
When you get back, the race has already ended, but you remember something. It is pulling at the back at your head, like some invisible noose pulling at your throat. You slump back, when you remember something about a time machine. Are you going to far out of the way to do something that simple? You could just put in a pink crystal, it would save you the trouble.
[[Pink crystal->351]]
[[Make the time travel potion->424]]
You just barely get enough prize money to buy the purple crystal. Well, not really, after buying loads of nice candy, but anyways, you continue walking. You go to the hut. When you finish the potion, the witch appears, and takes the potion. She gives you half of it. It tastes like Bronicly. (you don't know why you call it that, but you know that that is what it is.)
[[Continue->425]]
You are in a vibrantly colored rainforest. You see a tree that you could climb up, and you see a cave lying ahead of you. You also see a path, it leads steeply downhill. You wonder what is down there.
[[Go up onto the tree->130*]]
[[Go down the hill->306]]
[[Go into the cave->188]]
The paper has a map of all of the different treasures in the palace. You wonder what to do with all of these crooks. You wonder if you can plan a trick for them. You see an iphone 11 on the floor, halfway in the bag. You also see a miniature crown in the bag. You wonder what it is used for.
[[Grab their phone, and call your organisation->425]]
[[Grab the items and run off->426]]
They spend a long time, laughing, and then they pack their bags, and walk off, you get out, and bruch the spiky needles off your arm. you left out a sigh of relief. It was pretty cramped up in there. you climb up the hill, and see a triple crossroads. you wonder which place to go to.
[[Building->68]]
[[Observatory->66]]
[[Town->93]]
You go on an epic quest trying to find all of the different places where they robbed. You feel happy because you have done the right thing.
''The End''
:-):-):-):-)
You learn to survive in your new environment, but you never find your way back to the palace. You live to an old age in the forest, contently resting by the smoldering embers.
''The End''
:-):-)
The potion smells wonderful. You look through the books, and find the recipe. It shows that it is a teleport potion. You know this by looking at the different diagrams on the paper. You have always wanted to go to Paris, but you don't have a way back home from there.
[[Go to Paris->427]]
[[Go back home->428]]
You make some food moves, and then you realize your opponents plan. You have to do quite a few good moves to counteract it, but it would be a problem due to your food supply. You wonder if there is a way to kill your opponent before it's plan succeeds.
[[Make an ambitious move->429]]
[[Make a defencive move->430]]
(if:$WitchsTalisman is true)[(Link:"consult the necklace")[(Goto:"474")]]
You figure out your opponents plan, and you use your cunning methods to counteract them. You eat some food between the different turns. It seems like time moves differently here. You suddenly realize your food supply is getting smaller. You see a brilliant move, but it messes up your set-up. But isn't that what a set-up is for?
[[Do the epic awesome move->402]]
[[Wait, and eat some more->366]]
your opponent does everything in it's power to stop you, but it fails. you take out the last piece, and the ground shutters. Soon you fly out of the portal, and fall asleep. When you wake up, you look at the game. you play against yourself, for a long time, taking breaks to eat some delicious fruit.
''The End''
you have died
You make some very good decisions. You eat your last sandwich, and suddenly realize that you have to think fast. You make some bad, panicy moves, and you find yourself in a terrible position. You see your last piece die, and the game ended. You see the chessboard collapse, changing all of the pieces into dust. You too, die in the broken board.
''The End''
You have died
"Argh, He's/She's alive!" You stand up, and look around. Everyone is staring at you. Then they look at the exit. And then they all do a full sprint towards it as fast as you can. You laugh as you pick up a discarded magnifying glass. It switches the languages from one to the other. You study the plans, and you find a load of riddles. You solve all of them, and then you go down a tunnel.
[[Continue->181]]
They carry you over to some sort of king. "Put him in a coffin, and burn him/her. That will remove any curses on him/her." Being burned alive is not a very pleasant thought, but if you jumped alive right now, you would have a major element of surprise.
[[Wait until you are in your coffin->431]]
[[Attack now->432]]
you see a wall ahead of you. It has a missing brick, you have no idea where fo find a brick. You do however pick up a ruby. It is nice and cold in our hand. You decide to turn around. If only you had some way of opening it.
[[Emerald path->374]]
[[Diamond path->372]]
[[Go back to the locked door->408]]
(if:$Brick is true)[(Link:"Go back, and put the brick back in")[(Goto:"436")]]
It appears to be some sort of silver metal. You see a keyhole inside the door. You wonder if there was a key lying around here somewhere. You can't find it anywhere near here.
[[Go through the Emerald path->374]]
[[Go through the Diamond path->372]]
[[Go to the brighter path->407]]
[[Search around for the key->448]]
(if:$SilverKey is true)[(Link:"Unlock the door and go in")[(Goto:"437")]]
You slip and fall. You cling on, precipitation all over your face. You do a pull-up. You are surprised at how much strength you actually have. You get up, and watch your step. You are about the third of the way there, and without a flashlight, you have no idea if you can make it. You can see the light from the sun behind you. This has been the most intense moment of your life.
[[Go through the diamond path->372]]
[[Go to the ruby path->373]]
[[Continue, very cautiously->438]]
you fling seat off your brow. you grab the machete heroically. you look at all of the rocks that have gallen. you wonder how you are supposed to get back. you wonder if climbing across on the cave wall would be better. you could go across the dark path, but you can't see if anything bad is happening here.
[[Climb across on the cave wall->439]]
[[Go on the darker path->440]]
The jewel shoots bolts of bright energy, and the cave starts to rumble with every bolt. You see rocks come tumbling down, but the bolts shoot them back. After the dust cleared, all that was left is a big open place. you see a book in the middle. you pick it up, and read it. It tells of how theis palace was made, and how everything in it was made. It tells you the whole history of the palace. When you finish it, you wake up on the floor of the cave, as if nothing had happened.
''The End''
:-):-)
You see, what you would imagine, an abandoned mine shaft to look like. You look at the chains. Probably forged from the metal that they dug using it. You see precious gems, halfway pulled out of their pockets. You wonder why this would be abandoned, it looked like it was left during it's golden age. You see a gem. A beautiful, green gem. If you made it out of here, you would be historically rich. Especially if you restarted the mineshaft, and sold a lot of them.
[[Take out the jewel->411]]
[[jump down to the bottom->412]]
You pluck them out, one by one. You see gems deeper in, You are virtually indestructible, so if you fall, you won't get hurt. Even then, you might want to use this mold stuff to it's fullest advantage.(set:$jewel to true)
[[Continue mining in->416]]
[[Jump down->412]]
The powers wear off, and you become extremely weak. You are not sure if you are just getting used to the normal strength level. You stumble, and fall over. When you get back up, you see three paths. Each one has varying jewels inside of them. Rubies, emeralds, diamonds, and a pedestal is in the center. It must be used for something.
[[Diamond path->372]]
[[Ruby path->373]]
[[Emerald path->374]]
(if:$jewel is true)[(Link:"Put the jewel into the pedestal")[(Goto:"375")]]
You spend a long time, but your fingers are in so much pain, that you can't help but to rest. You drink the rest of your water, and start to work again. After you make your first brick out, 3 days have passed, and you are suffering from dehydration. You die there, in a terrible position.
''The End''
You have died
The morto softens, and you pull the bricks out, one by one. Your fingers hurt, but you push through it. When you final make a big enough hole, you squeeze through it, and jump out. you land softly on the ground. You see a pit, and a nice climbing tree.
[[Go to the tree->130*]]
[[Cave/pit->188]]
It chops your arm off, and you fall back, clutching your skin. you look around. You don't see anything useful. If only you had memorized the pattern. That would have saved you a ton.
''The End''
You have died
You parry, and quickly slash at the dummy. You see the key working itself out with ever strike that the dummy takes. After it swings left, what does it do?
[[Run back to the doors->323]]
[[Parry right->415]]
[[Parry left->418]]
[[Parry down->415]]
[[Parry up->415]]
They are not humans at all, but red demons. You see their glistening fangs sink into your skin. "Ashes to ashes, dust to dust. You have rescued us, we will rescue you from your mortal bonds." You see the roof open up to reveal a huge fiery demon. You look down in shame. It is too late to change anything now.
''The End''
You have died
You feel better, and your cut heals abnormally well. You get up, and then stumble down again. You feel the energy radiating from the middle. What does it all mean? You see a shovel lying down next to it. You pick it up. You also look down the hill, You see some small huts. You wonder what could be underneath the ground. You pick up the shovel, and stand up.(set:$GraveDiggersShovel to true)
[[Dig to see what is below]]
[[Go down to the huts->93]]
The diamond shrinks into two different items. A necklace, and a smaller diamond. It glows, and then you see it vanish. You look around, and see nothing. Only you, floating in a background that doesn't exist. You end up waking up in a very familiar crossroads. You put on the necklace. you wonder if it could be useful in any way. (set:$WhitchsTalisman to true)
[[Go left->3]]
[[Go right->4]]
You climb up, and inspect the moss. As you are looking at it, a zombie climbs out of the earth. Of course, you don't notice this until there is a few surrounding you. You look at the moss. Perhaps this could be used to your advantage, but in whose mouth, the zombie's, or yours. You are still absolutely bewildered by the sudden appearance of so many undead.
[[Put the moss on his head->441]]
[[Put the moss in your mouth->442]]
You complete the potion, and you are about to walk out, when the witch appears. "Do you have something for me?" You have a golf ball in your throat. Should you say yes?
[[Say yes, and hand over the potion->351]]
[[Say no, and explain your problem->443]]
You find that it has an app store. You turn it on, and download an app that would tell you your location in relation to where you are now. You call your employers, and you tell them of your situation. After a few creepy hours, you hear planes overhead. They land, and take you on the airplane. Soon, after everything gets worked out, you fly back home. You remember exactly where you were picked up though. You hope to go back there sometime.
''The End''
:-):-)
You cut your way through vines, and then find yourself back a the palace. This time, a cylinder, a jewel, and a purple crystal. You decide to walk. you recognise the rithmic dripping, and it seems actually relaxing. you end up at the very familiar crossroads.(set:$Cylinder to true)(set:$PurpleCrystal to true)(set:$jewel to true)
[[Go left->3]]
[[Go right->4]]
You suddenly realize that you have no way to get back home. Depressed, you call your employer. "Can you pick me up, please?" "Where are you?" "In Paris." "How the crap- do you know what, I won't ask. This is coming out of your paycheck you know." Soon you end up on a first class airplane, but you are too depressed to enjoy it.
''The End''
:-)
You end up back at home. You take out your journal, and start writing all about your adventures. You wish you had found out more about the palace. There are no historical records about this place. You also can't find anything about those different ingredients. You keep on looking, and find a single story about it, but everyone thought the witness was crazy. You hope to get there again.
''The End''
:-):-)
You overlooked the move that it did. Your plan completely failed. You see every piece, slowly get destroyed. They spare you last. They finally take you. You feel a burning pain, and then you are gone, just like that.
''The End''
You have died
You block quite a few moves, and then you do a strategic offensive move. You imagine the face of your friend if he/she was plying with you. You take the last piece, and the board collapses. You shout for joy. You fly out of the portal, and look around. You find little things that you wouldn't have noticed before. As if everything had some sort of secret about it.
''The End''
:-):-)
They out you in your coffin, and you hear their voices slowly fade away. You hear one of them grumble, and then there stomach growls. They both burst out laughing, and they walk away. You wonder if escaping now would be a good idea. If you came out, you would probably find yourself in some sort of hostile environment, but why would they make more work for themselves.
[[Jump out->450]]
[[Wait until you are buried->445]]
You completely forgot about the knights, and their swords. Luckily, they are all stunned by your sudden resurrection. You ask them to kindly drop their swords. They do it. Even more surprised then they are, you wonder how to make sure you don't get burned alive. You could take a sword, and put it to the leaders head, but that would be taking a few unnecessary risks, after all, you could just sprint away right? You notice a few knights pick up their swords.
[[Pick up a sword, and hold it to the leaders neck->446]]
[[Sprint the heck out of here->447]]
It falls over, as dead as a doornail. You puzzle over how weird that expression is. You continue through a door. It makes a creepy creak noise, you find a yourself in a huge room. There are a lot of diamonds, emeralds, rubies, all clumped together. You see a pattern, repeated around the circular room. you repeat it in your head. "Red, red, green, white, green, red." You see a door. You push it open, and it doesn't budge. It seems to be locked. Through further inspection, you find a silver keyhole.
[[Repeat the pattern in your head->433]]
(if:$SilverKey is true)[(Link:"Open the door")[(Goto:"406")]]
[[Go back into the crossroads->317]]
Red, red, green, white, green, red, red, red, green, white, green red. You write it in your journal, just in case.
[[Continue->406]]
You see a red, a green, and then a diamond, and then a green, and then a hole. You know that you must put the right crystal into the slot, if only you could remember the pattern.
[[Put the red one in->438]]
[[Put the green one in->435]]
[[Put the white one in->435]]
[[look in your journal for help]]
(if:$jewel is true)[(Link:"Stick the jewel in the slot")[(Goto:"434")]]
You leap across, and grab the machete. You are to tired. you sit down, and take a few deep breaths. You are too tired to go back that way, but the broken stones seem even less inviting. You decide to eat a few sandwiches, and think about what to do.
[[Broken path->449]]
[[Darken path->440]]
Nothing happens. You try to pull it out, but it doesn't work. you climb back out, and look around. The air smells sweet around you. You could live like this.
''The End''
:-):-):-)
You see the pattern, red, red, green, white, green, red.
[[Go back->406]]
You can't find the silver key anywhere, but it suddenly dawns on you that you could, quite possibly, pick the lock. You remember practising this trick with your friends.
[[Go back to the other path->407]]
(if:$Knife is true)[(Link:"Pick the lock with the knife")[(Goto:"437")]]
(if:$Goldenmachete is true)[(Link:"Pick the lock with the golden machete")[(Goto:"437")]]
Your hand slips as rocks tumble underneath it. You can't go back now, you are halfway there. You desperately grab for a hole, and when you get it, your other hand is extremely tired. You gauge the distance. It seems to be about two meters. You might be able to jump it. If you don't, the results could be disastrous.
[[Jump!->451]]
[[Keep on climbing->452]]
You decide that it would be easier just to climb on your hands and knees. You are about tom when you wonder if stabbing the golden machete into the limestone would give you better leverage. Doing this, the structure of the bridge might weaken, and cause you a nasty fall.
[[Use the machete->459]]
[[Crawl across->453]]
As you are mindlessly working, you suddenly remember something in your biology class. This mold is supposed to be extinct. It is also supposed to make you extremely weak. The amount of strength that you use is decreased by the amount that you used last time. It was supposed to be used in war. You feel a wave of weakness come over you. you feel your bones break from standing, and you struggle to breath.
''The End''
You have died
You parry, and grab the key, you duck under it's feet, and before you go outside of the door, you look at the machinery. It is so absolutely amazing. So many gears, all connected. you open the door before the dummy turns around, and demolishes you. You see a very big room. It has a smaller room in the middle, sort of like a phone booth. It is glowing cyan. you walk into it, and see a map of the world around the edges. You also see a bunch of different labels. You push on the one that says your hometown. You teleport back into your bed. you look back at the teleport chamber. You wonder what good you could do with it.
''The End''
:-):-):-):-):-):-):-)
You push open the cold, metal gate, and enter into the ruins. It looks like castle ruins, even though you know that this was on the other side of the world. You start excavating the dirt with your shovel. A voice seems to say all around you, "Do not disturb the dead." Surely it was just your imagination running away with it, although you admit, you are a bit disconcerted.
[[Keep digging->293]]
[[Run down the hill again->163]]
[[Go elsewhere in the ruins. you wonder if those rocks would be safe to climb on.->45!]]
It does absolutely nothing. You see a bunch of other zombies come into the open air. You think that you are going to be here for awhile, so you start eating some food. It tastes delicious, you notice some more mold. This could be your last hope.
[[Eat the mold->442]]
[[Drop it on it's head->444]]
You collapse because you are so weak. You look around all hazy. then, you open your eyes, and feel super powerful. You see the multiplying zombies. you jump down, and fight in a fury. The surviving zombies dig burrows, and escape. You see the cross on the grave. It explodes, and you get blinded by the light. You see two doors, one that leads to a carefree world, while another that leads to a hard world with suffering. You wonder if what you pick would change into the opposite place.
[[Prim and proper world->222]]
[[Chaotic world->227]]
The excited fans lead you to your majesty, the king. "I'm-" that is when you see the stern look on his face, "I'm sorry sir, I couldn't help myself." Although the king isn't too happy about it, the country is, and you live happily for a long time. There was talk about you being the next king. After a party, you lie awake in bed, and hear the door creak open. You see an assassin fly out, and stab you. The last thing you remember was the King's symbol on his jacket.
''The End''
:-)
Ok, but you would have just asked me to give it to you. She hands you the purple crystal. You take it, it feels bulky. She vanishes once again. She is all about apperences isn't she? You think about it, and you are saddened at the thought of not being able to use the potion. You take the purple crystal inside. You see it bubble, and froth. The witch, once again, appears. Thank you, now, here. She hands you a scroll, and a magnifying glass. you teleport back home. You put the magnifying glass on the words, and it translates to English. You review the history of the place, and at the end, you see 2 numbers. With a gasp, you realize that it is for longitude and latitude.
''The End''
:-):-):-)
You jump out, and end up in a dark room. It has barred windows, and seems to have no other exits. Did they know that you are alive. No, no, of course not, there must be a way out. How did the guards get out then? The bars are real, but what were they used for? You wonder if you can somehow break your way out of here with something sharp.
[[Search around for the exit->458]]
(if:$Knife is true)[(Link:"Saw the bars with your trusty knife")[(Goto:"457")]]
When you get thumped over on some wood, and smell smoke, you leap out. You see the startled faces of the knights. "I am the great god of the kingdom way down below, I don't know their name exactly, but what the crap, you guys can't understand me anyways." One of the knights looks quizzically at the ruler, and makes a fire noise. your feet start to burn, so you jump off of your coffin. The king/ruler seems to ask you who you are. you wonder if you could make a run for it, or keep talking in your language.
[[Say a speech->454]]
[[Make a run for it->455]]
"Not a single one of you move!" They seem to understand you. The ruler tries to speak to you, and you get the idea that he will let you free. You wonder if they would stay true to their word.
[[Sprint away->447]]
[[Keep the king as hostage->456]]
An arrowsmith takes out a bow and arrow, and shoots you down. You see the ruler lie down in front of you. He smiles treacherously. that is the last face you see before you die. The pain in your back is just too much.
''The End''
You have died
The jewel changes into various colors, and then you see a beem of light hit a cavern. You wouldn't have noticed it before if you didn't go this way. You find another gem, and put it on the platform. (display:"434*")
You see a tiny stream of light hitting it by a small hole in the ceiling. It reveals a bunch of ancient scrolls. You see a magnifying glass that translates languages. You spend hours, and hours, learning the history of this place. You climb up the metal staircase 3 times a day for food and water. This knowledge also tells you about what plants to eat to make you live longer. You are content and happy, until a treasure hunter comes along.
''The End''
:-):-):-):-):-):-):-)
It slides open to reveal a silver key. You wonder what to use this for. You look at the door. You wonder if you could fit it in there. You also wonder if it is used in some other path. The diamonds look pretty inviting. The darkness looks nice with it.
[[Go over to the door->408]]
[[Go over to the diamond path->372]]
[[Go over to the emerald path->374]] (set:$SilverKey to true)
You find an empty room. You search in every corner, and find a single silver key, lying there. You pick it up, and start laughing. You got a silver key, out of a door with a silver keyhole? As soon as you calm yourself down, you get up. You look at the key, you wonder if there was a way to use it, after all, what use would it be just to get another one?
[[Go through the emerald path->344]]
[[Go through the diamond path->372]] (set:$SilverKey to true)
You slip, and fall. You sprint across, and you see rocks falling down beneath you. You are so surprised when you make it. It is just like one of those cave-in video games. You are so relieved, that you lie down. you almost drop the machete down, but you miss. You clutch onto it, admiring it's workmanship. You take awhile, and then you decide to pick another path to go to.
[[Go to the diamond path->372]]
[[Go to the ruby path->373]]
You feel a sudden heart attack. You have missed the ledge. You fall down, to your immediate doom. You see the light grow smaller and smaller, and then abruptly vanish, but soon enough, you see a new light.
''The End''
You have died
You just make it. Your arms are so weak. You feel as though you have exhausted yourself out already. You slump on the ground, and take, what feels like, a short nap. You wake up, and brush your hair. That dirt didn't help. You brush yourself off. You had better get going.
[[Go to the diamond path->372]]
[[Go into the ruby path->373]]
You see the limestone crack. you speed up your pace. you pull your machete out for the last time. It collapses behind you. You sigh as you leave these emerald chambers.
[[Diamond path->372]]
[[Ruby path->373]]
You slip and fall. You are hanging on for dear life. You see the one hand slowly start to slip. You look at the machete. You could probably stab it in there. Now, come to think of it, you have no other choice. You stab it in, and hope for the best.
[[Continue->459]]
When you run out of food, you are forced to jump on the zombies head to escape. Of course, even with the adrenalin, you fall over, and get tackled. You dig your grave, and hope that some more prey comes in at least 300 years.
''The End''
You have died
you hear the king shout something. Before you can interpret what he is trying to say, the archer shots you down. you look around. you fall to the ground, a stunned look on your face.
''The End''
you have died
you sprint, but you get shot before you get that far. The archer walks over to you, and says, in English, "I would help you, but I have to keep my cover for now. I hope you won't think badly of me. I do have a greater plan," but you don't hear the rest. you fall over, and your heart stops beating.
''The End''
you have died
You lead them on top of a hill. You see a town. You could hide down there. You also see the palace. You could probably just go down there, and lose them. You slow down before you pick. You hear one of them mutter something underneath their breath.
[[Go into the town->460]]
[[Go into the palace->461]]
You find a door, and run off. You watch the knights walk up to your door. You run off. Not to far off though. You stay near enough to get good food, and play tricks on them. You notice some peculiar things happening involving the ranger. Then, a sharp pain in your back tells you that your dead.
''The End''
:-):-)
(link:"Pick the second one")[(set:$Hint2 to true)(goto:"152**")](if:$Hint2 is true)[ß]
(link:"Pick the third one")[(set:$Hint3 to true)(goto:"152**")](if:$Hint3 is true)[O]
(link:"Pick the fourth one")[(set:$Hint4 to true)(goto:"152**")](if:$Hint4 is true)[you see a blank picture]
(link:"Pick the fifth one")[(set:$Hint5 to true)(goto:"152**")](if:$Hint5 is true)[ÎÎÎ]
(link:"Pick the second one")[(set:$Hint2 to true)(goto:"The final coding")](if:$Hint2 is true)[ß]
(link:"Pick the third one")[(set:$Hint3 to true)(goto:"The final coding")](if:$Hint3 is true)[O]
(link:"Pick the fourth one")[(set:$Hint4 to true)(goto:"The final coding")](if:$Hint4 is true)[you see a blank picture]
(link:"Pick the fifth one")[(set:$Hint5 to true)(goto:"The final coding")](if:$Hint5 is true)[ÎÎÎ]
Your arm bas suddenly a lot more strength then you would have ever hoped for. You attack, and take off it's head with one fatal attack. You see the talisman use it's magic, and then fall off your neck. It disintegrates once it hits the earth. you look around. you see a catapult. you also see the door, looming ahead of you.
[[Go to the exit->81]]
[[Go put the head in the catapult->124]]
(set:$WhitchsTalisman to false)(set:$DummysHead to true)
You turn around a few corners as fast as you can. They are fast too. You end up in a corridor. As you are sprinting, an arrow flies past you, but you catch sight of a note. you stop, and pull the arrow out of the wall. The note says sorry, but it is in English. As you are reading it, you feel an arrow pierce your heart. That mystery might never be discovered.
''The End''
you have died
You see a door behind you open up. You only sawed one bar. They laugh, and execute you. You look at the audience, and you see smiles all over the place. You hear the sound of the axe hitting your head.
''The End''
You have died
You find some hidden underground tunnels. You run off, and they don't find you. You climb back out of the holes, and run back to the palace. You barely wonder about what became of those knights now. You find all sorts of secrets involving the palace.
''The End''
:-)
Your wound magically leals. The necklace is gone. you wonder what to do now. you feel less protected. It's absence is more powerful then you would have imagined.
[[go to the exit->81]]
[[Go put the head in the catapult->124]] (set:$WhitchsTalisman to false)
You see 5 chains flying in the air. There is nothing else. After you pick yours, you start off back to the palace that you just came from. You open your eyes and look at the necklace. The talisman is gone, and is instead replaced with a:
(link:"Fire symbol")[(set:$FireRelic to true)(goto:"233")]
(link:"Lightning symbol")[(set:$LightningRelic to true)(goto:"233")]
(link:"Air symbol")[(set:$WindRelic to true)(goto:"233")]
(link:"Water symbol")[(set:$WaterRelic to true)(goto:"233")]
(link:"Earth symbol")[(set:$EarthRelic to true)(goto:"233")]
(link:"Snowflake symbol")[(set:$IceRelic to true)(goto:"233")]
(set:$WhitchsTalisman to false)
They all disintegrate. You look around. You are very surprised. you start to climb back out of the pit. Phew, that was a crazy encounter. You look at the talisman. It is gone.
(set:$WhitchsTalisman to false)(set:$jewel to true)
[[Continue->270]]
(set: $Answer to (prompt: "Write your answer here"))(if:$Answer is "Left")[(Goto:"468")